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Jumping sequence problem (scroll down a bit please, as some

The general place to discuss MOD''ing Freelancer!

Post Sat Aug 06, 2005 8:35 am

How exactly should I rotate the model in the cmp? I'm an ini coder and except of hardpoints I don't have any knowledge about cmps.

So, if I open up the cmp in utf editor I don't know where to change an orientation to rotate the whole model, because normally I can only edit the hardpoints with this. Or do I need to do this in Milkshape or another program?

Thanks!

For all the others there is still the visual problem with jumping out of the jumptube (See the picture above).

Post Sat Aug 06, 2005 11:18 am

Hmm, you could try importing the model into milkshape, rotate it, export it again and replace the original file. But I don't know if the cmp-importer can handle the dyson sphere airlock. As I said, I haven't tried it.

Post Sat Aug 06, 2005 4:41 pm

Okay, I will try this, however the current solution of the jump out direction is also good (the jumphole is invisible and not targetable, so that for a player it seems as if you jump out of the dyson gate).

However there is still the problem with the jumping sequence, when jumping from the Dyson Airlock to the Dyson Sphere. Can this be solved?

Thanks for your help!

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