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Pirates of the Caribbean Music mod help

The general place to discuss MOD''ing Freelancer!

Post Sat Jul 30, 2005 6:57 pm

Pirates of the Caribbean Music mod help

Ive decided to make a mod that replaces some vanilla FL music with my Pirates of the Caribbean ones. I spent four hours cutting and editing all my sound clips, renamed them, put in a script.xml, put all my music in the DATA\AUDIO\MUSIC folder but, alas, nothing but my Manhattan music works. Bummer.

Any idea why? TIE Universe did it, why cant I? Is it something in the music.ini file that changes cue targets? If so, what exactly do I need to change?

Post Sat Jul 30, 2005 7:44 pm

Look in the mod, SWMMv1.0 and see how they did it. It has the music folder with the music, but, it also has Music config settings. That mod plays star wars music with any other mod, almost.


[Sound
nickname = sw_menu
file = audio\music\sw_menu.wav
attenuation = -6
type = music

[Sound
nickname = music_null
file = audio\null.wav
attenuation = 0
type = music

[Sound
nickname = music_srtc_initial_cue
file = audio\music\music_anticipation_moref.wav
type = music
attenuation = 0
streamer = true

[Sound
nickname = music_srtc_second_cue
file = audio\music\sw_danger.wav
type = music
attenuation = -4
streamer = true

[Sound
nickname = music_anticipation_light
file = audio\music\music_anticipation_light.wav
type = music
attenuation = -6
streamer = true

[Sound
nickname = music_anticipation_more_forboding
file = audio\music\music_anticipation_moref.wav
type = music
attenuation = -6
streamer = true

[Sound
nickname = music_anticipation_motivated
file = audio\music\music_anticipation_motiv.wav
type = music
attenuation = -6
streamer = true

[Sound
nickname = music_awe_and_wonderment
file = audio\music\music_awe_and_wonderment.wav
type = music
attenuation = -6
streamer = true

[Sound
nickname = music_danger
file = audio\music\sw_danger.wav
type = music
attenuation = -6
streamer = true

[Sound
nickname = music_dangerous_chase
file = audio\music\sw_chase.wav
type = music
attenuation = -6
streamer = true

[Sound
nickname = music_death
type = music
file = audio\music\sw_death.wav
attenuation = -3
streamer = true

[Sound
nickname = music_discordant_psychosis
type = music
file = audio\music\music_discordant_psych.wav
attenuation = -6
streamer = true

[Sound
nickname = music_failure
type = music
file = audio\music\music_failure.wav
attenuation = -6
streamer = true

[Sound
nickname = music_friendly_encouragement
type = music
file = audio\music\music_friendly_encourage.wav
attenuation = -6
streamer = true

[Sound
nickname = music_reveal_and_exposition
type = music
file = audio\music\music_reveal_and_exposition.wav
attenuation = -6
streamer = true

[Sound
nickname = music_reveal_challenging
type = music
file = audio\music\music_reveal_challenging.wav
attenuation = -6
streamer = true



Edited by - Finalday on 7/30/2005 8:45:52 PM

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