Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

How to make a jumphole always appear on the contacts list?

The general place to discuss MOD''ing Freelancer!

Post Sun Jul 24, 2005 2:12 pm

How to make a jumphole always appear on the contacts list?

[Object
nickname = li01_ny_to_atlantis
ids_name = 0 ;GENERATESTRRES("Atlantis"
pos = -30763, 1000, -60916
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = ?
goto = at01, jumphole_1, gate_tunnel_bretonia



What value does the "visit = " line need to have to make a jumphole always appear on a players contacts list, independend of range, sensor limiting nebulas or if the jumphole has already been found? Thanks in advance.

Post Sun Jul 24, 2005 2:26 pm

visit = 0 means put on map when fly close
1 means always show (dont have to visit)
128 means never show

+++ out of cheese error - redo from start +++

Post Mon Jul 25, 2005 4:39 am

Thanks alot!

Post Mon Jul 25, 2005 11:58 pm

Y'know... this gives me yet another idea for the Toolkit. It's always annoyed me that you didn't have the legal locations and planets/stellars in FL mapped... as if the computer systems of the day wouldn't have all of that data, and they wouldn't keep it up-to-date...

Post Tue Jul 26, 2005 3:09 am

Just checked it again. visit = 1 doesn't work the way I'd like it to. Objects with the visited = 1 line show up on the map, but not on the contacts list. Well, at least it's a bit of an improvement.

Post Tue Jul 26, 2005 3:37 am

Isn't it the solar radius that affects the range of objects on the contacts list?

Post Tue Jul 26, 2005 4:33 am

No, that's the size of the object on the Nav Map, actually. Which leads to yet another thought...

Return to Freelancer General Editing Forum