bodyparts.ini has the props entries in it.
these are pretty self explanatory,for each entry there are two hardpoint descriptions. one is the prop hardpoint you want to use(most props only have one,but some like the guns have two)and the other is the body hardpoint you want to attach it to.
so for an example of how you would add one of the pistols you see in the storyline:
[Accessory
nickname = Mk1_Laser_pistol_right
mesh = characters\props\prop_gun_laser_1.3db
hardpoint = hpRightConnect_Gun
body_hardpoint = HpRightConnect
you can also add new hardpoints to bodies' parts in UTF to allow all sorts of cyborg equipment or clothing accessories like a gun holster or a sling hardpoint for a rifle to attach to. my old procedure to get a valid 3db with the now out of date exporter was to extract the vmeshref and then delete its parent .3db node,create a VMeshPart node and import the vmeshref to a new vmeshref node there.now with the new exporter you can save a lot of time and effort by exporting as cockpit(.3db format)
Accessories collage courtesy of Duncan_10158
flaccessory4it
Edited by - Cold_Void on 6/29/2005 1:15:20 PM
Edit - Linked pic as it is too large and is causing scrolling and long delays in loading.
Edited by - Finalday on 6/30/2005 4:54:54 AM