Thu Jun 16, 2005 10:51 am by Mace_166
Are you any good at modding?. First install OpenSp first, then modify the files as shown. Hopefully you have SDK and your files decrypted for the loadouts. If I give you this could you copy it into m13.ini in the missions/m13 folder?
This bit to the top:
system = li01
Act_ForceLand = li01_12_Base ;Buffalo base use Li01_13 for Rochester
Cnd_BaseEnter = li01_12_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = pi_fighter, start_pi_fighter_loadout
and this bit to the rep:
Act_SetRep = Player, li_n_grp, -0.80000
Act_SetRep = Player, li_lsf_grp, -0.80000
Act_SetRep = Player, li_p_grp, -0.80000
Act_SetRep = Player, br_n_grp, -0.1
Act_SetRep = Player, br_p_grp, -0.1
Act_SetRep = Player, ku_n_grp, -0.1
Act_SetRep = Player, ku_p_grp, -0.1
Act_SetRep = Player, rh_n_grp, -0.1
Act_SetRep = Player, rh_p_grp, -0.1
Act_SetRep = Player, co_alg_grp, -0.5
Act_SetRep = Player, co_be_grp, -0.5
Act_SetRep = Player, br_m_grp, -0.6
Act_SetRep = Player, co_nws_grp, -0.5
Act_SetRep = Player, co_hsp_grp, -0.5
Act_SetRep = Player, co_ic_grp, -0.50000
Act_SetRep = Player, co_khc_grp, -0.500000
Act_SetRep = Player, co_kt_grp, -0.500000
Act_SetRep = Player, rh_m_grp, -0.5
Act_SetRep = Player, co_me_grp, -0.5
Act_SetRep = Player, co_ni_grp, -0.5
Act_SetRep = Player, co_os_grp, -0.5
Act_SetRep = Player, co_rs_grp, -0.500000
Act_SetRep = Player, co_shi_grp, -0.500000
Act_SetRep = Player, co_ss_grp, -0.5
Act_SetRep = Player, co_ti_grp, -0.5
Act_SetRep = Player, co_vr_grp, -0.5
Act_SetRep = Player, fc_bd_grp, 0.50000
Act_SetRep = Player, fc_b_grp, -0.100000
Act_SetRep = Player, fc_c_grp, -0.3
Act_SetRep = Player, fc_fa_grp, -0.100000
Act_SetRep = Player, fc_g_grp, 0
Act_SetRep = Player, fc_gc_grp, 0
Act_SetRep = Player, fc_h_grp, -0.300000
Act_SetRep = Player, fc_j_grp, 0.2
Act_SetRep = Player, fc_lh_grp, 0.3
Act_SetRep = Player, fc_lr_grp, 0.5
Act_SetRep = Player, fc_lwb_grp, 0
Act_SetRep = Player, fc_m_grp, -0.3
Act_SetRep = Player, fc_ou_grp, 0.2
Act_SetRep = Player, fc_rh_grp, 0.150000
Act_SetRep = Player, fc_u_grp, 0
Act_SetRep = Player, fc_x_grp, -0.250000
Act_SetRep = Player, gd_gm_grp, 0
Act_SetRep = Player, gd_im_grp, -0.2
Act_SetRep = Player, gd_z_grp, 0.2
Act_SetRep = Player, gd_bh_grp, -0.700000
Ok, almost there, then add this block to loadouts.ini, in the data/ships folder:
[Loadout <------You`ve got to re-add the close brackets
nickname = start_pi_fighter_loadout
archetype = pi_fighter
equip = ge_pf_engine_01
equip = npc_shield01_mark02, HpShield01
equip = pi_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = fc_lr_gun01_mark02, HpWeapon01
equip = fc_lr_gun01_mark02, HpWeapon02
equip = fc_lr_gun01_mark01, HpWeapon03
cargo = missile01_mark01_ammo, 10
equip = fc_lr_turret01_mark01, HpTurret01
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 10
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallPurple, HpRunningLight01
equip = SlowSmallPurple, HpRunningLight02
equip = SlowSmallPurple, HpRunningLight03
equip = SlowSmallPurple, HpRunningLight04
equip = SlowSmallPurple, HpRunningLight05
equip = SlowSmallPurple, HpRunningLight06
equip = SlowSmallPurple, HpRunningLight07
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 5
cargo = ge_s_repair_01, 5