Ah, hey harrier & argh, sorry I didn't reply here =) Got busy yesterday and didn't get to check all my posts.
Yes, I have the dropper broken into 2 parts,
Ro9ue_cm_base and
Ro9ue_cm_main. The Mount and Connect are on the base, of course, and the Fire01 is on the main. Connect is oriented 180 degrees (I went ahead and made the launcher actually point forward, with Fire01 facing front, then just rotate the whole thing like the regular CM droppper.
I am thinking that it was my texture, as it was my usual weapon_1.dds that I use for various models (like imported cm, mine, guns, shields, etc. that I use in Milkshape when scaling my ships and their hardpoints). I just renamed the texture to something else in Milk, though I am still using the weapon_1.dds file itself (no name change there). So I think what I'm going to do here is create a copy of the file, which I believe is an extracted one from reg FL, name that file as you recommended (ro9ue_cm_dropper or somthing), then use that in Milk. Name it something unique in Milk, then try exporting it again.
Yeah, it is not the mesh stuff that's the problem anymore - it took me a while to work that out, but actually by referencing the structure of one of your weap .cmp's, harrier, I was able to determine that the structure and naming I had been trying to implement was glaringly wrong in a few places. I missed a few nodes that were supposed to be renamed, and renamed a couple that were not supposed to change - hence, my trouble before
But yes, thanks for that help, even if you didn't know you provided it ^_^
I've gathered that one of the most difficult things to tackle and then actually make
work (up there with those dang thn files .. *shudder* never got those workin either) is .cmp files with multiple components, weapons and then ships (ships being presumably more complicated and difficult, as there are more custom weapon models than there are custom ships with multiple components). However, this is actually the initial desire that got me into modding in the first place, so I am quite excited that I've been able to come this close to getting something I've been after for a year to work
Well, I'm going to try it here and see what I get. Thanks, guys, for your help. I'll give a litle update soon as to any progress.
- Ro9ue
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"Do or do not. There is no try."
- Jedi Master Yoda