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Server Ops: 1.0 or 1.1?

The general place to discuss MOD''ing Freelancer!

Post Sun Jun 12, 2005 10:25 pm

Server Ops: 1.0 or 1.1?

Do most ops run on 1.1 or 1.0? I've heard some ops complain of lag being worse on 1.1 so they stick with 1.0 instead. On the other hand I do not the actual numbers - though I know there have been difficulties with getting certain mods to work with 1.1 in the past. So all that being said, I've figured all of my patches using the 1.0 codebase - I'll have to adapt them to work on 1.1. It's not a problem of course but I am wondering, do a lot of people use 1.1 or still use 1.0?

Post Sun Jun 12, 2005 10:54 pm

i'm pretty sure it's 1.1 for the cheating side of it...

Post Mon Jun 13, 2005 3:37 am

the majority uses 1.1

(1.0 without built-in cheat-detection -> close the server lol)

Post Mon Jun 13, 2005 3:31 pm

well if you're making anti-cheating patches i would think 1.1 is the way to go for obvious reasons

Post Mon Jun 13, 2005 5:38 pm

Ok, that's what I thought thanks everyone.

Post Mon Jun 13, 2005 9:20 pm

I must be odd or something but my MOD requires the client as well as the server to be running the 1.1 patch...

This has caused a few players problems as most other mods dont run well if at all with the 1.1 patch, and a lot of ppl here tell all the clients to run with the 1.0 version and even before the Hunters Mk II MOD all the Hunters Association servers requested the clients be patched to 1.1 as it caused the server less lag. I cant speek for what it did for clients, but the servers were happier with most or all connected clients running the 1.1 patch.

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