new servertype...
So, there arent many new players that play Freelancer for the first time but there are lots of veteran FL-Players that simply search the action.
With this background, it's my idea to create a new servertype that does not focus on building and levelling up the characters.
Further, new players get enough money to buy a good PvP ship (or get ships right from the start) and can then fight the enemy that consists of other human players (starting points/ships/reps change constantly using the mpnewcharacter.fl trick)
Basically this sort of servers would be PvP only servers, but there can also be large improvements in gameplay as you would not have balance-problems.
In short you wouldnt have to take care of the balance that much...!
Now you may ask, why the hell did he post it in the modding forum?
The main idea I got lately is to let the server (the mod) have maps, just like other first person shooter gameservers..
Having sheduled restarts at certain times, you could change between diffrent mods (maps) every hour or so. The trick is to just create one or maybe two system per mod, so between 14:00-15:00 you fight in a system where you can buy Star Wars ships and equipment only and the next hour, you play a vanilla freelancer battle, and so on (you might get the idea)
Technically this is no problem. The requirements are as good as met:
Only 1 character allowed on one account - Yes!
Sheduled restarts - sure!
Delete characters at these restarts - no problem!
Changing starting locations/reps/equip. etc - no problem as well!
One small point: would be cool if we could disable the ability of deleting characters ingame (to prevent exploitation- anyone able to do this in the server.dll?)
I had a try at this whole idea here: www.aa-flserver.net.ms
it worked quite well, there was nice feedback, but well its still kind of boring fighting the whole time in the same system with more or less standard FL ships and equipment ...
-> What do you say to this idea and if you made a mod, would you potentially build such a "map" OR would you give me the permission to use your mod to build a map (like the basic map you can see in the mod at www.aa-flserver.net.ms)?
btw. another big advantage of this servertype:
you dont need that highend server to run have a high slot number as the server does not have to calculate all the NPC ships (as the NPCs really are performance-eaters - furthermore, all players are in the same system - another condition for better performance)
///
server back online with updated mod and team-join script
-> www.aa-flserver.net.ms
Edited by - w0dk4 on 7/12/2005 11:52:51 AM
Edited by - w0dk4 on 7/12/2005 11:53:52 AM