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Help with bases

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Post Sat May 28, 2005 12:58 am

Help with bases

I have a slight problem with the bases in one of my systems; I can't get the voices for the docking characters to work properly.

There are currently three dockable places in this system, and they have slightly different problems:

The Planet Spira only works if i use the atc_leg_m01 voice, and doesnt seem to like many of the docking characters im trying to use (i want to use Tekagi, but it doesn't like this or any of the other storyline characters)

The Battleship Liki (using the Luxury Cruise Liner for the battleship) is fine with any docking character, but i can only use the atc)leg_m01 voice with it.

The Yevon Flet Shipyards (which is made of a spacefactory01, 9 shipyards, and 2 shipyard_2x s) is silent no matter what i do with it.

Could someone please tell me what I have managed to do wrong in my idiocy? I'm getting quite fed up of silent bases or having to use a docking character i dont want!

____________________________
"I am your Apocalypse" - me
"I make the sacrifice" - me (during a rather unsuccessful trade run; don't ask no question, I won't tell no lie )

Post Sat May 28, 2005 8:40 am

Can't understand why thier not working,if your using something like my examples they should work.

space_costume = female_head, female_body
voice = atc_leg_f01
space_costume = male_head, male_body
voice = atc_leg_m01
space_costume = ,robot_body
voice = atc_leg_f01a

I know that using story characters to populate a base is a bad idea,the heads don't have the animation for the interactions in the bar,thats probably why they don't work as docking control.If this doesn't help then post the base code & some will help.

Post Sun May 29, 2005 1:01 am

I managed to get the storyline characters (in this case, Tekagi) working for when I docked with the Battleship. Sure, the lip synch isn't perfect, but then it never really is for docking characters, is it?

Still can't get the voices to work for the shipyards at all, and I stil can't change the voices for the planet or battleship without it working properly.

Post Sun May 29, 2005 6:45 am

Post the code so we can see where your going wrong.If you don't want to post it then email it to me,just put freelancer in the title.Posted below is an example for a battleship that was messing around with.

reputation = li_n_grp
rotate = 0, 110, 0
Archetype = l_dreadnought
ids_name = 458800
loadout = li_dreadnought_li_01
difficulty_level = 3
space_costume = ge_male3_head, li_male_elite_body
voice = atc_leg_f01

As you can see this gives you a liberty navy man with a womans voice,you can use any of the 3 voice types with any gender type.You problems got to be the spelling of the head & body types.

Post Sun May 29, 2005 12:18 pm

Okay, here are the entries in the system file:

For the Planet (which only works with atc_leg_m or whatever its called)

space_costume = ku_edo_head, ku_edo_body
voice = pilot_c_leg_m01a

(this should be Tekagi's head and body, with a "legitame" male docking voice)

For the Battleship (same as planet)

space_costume = br_brighton_head, rh_deidrich_body
voice = pilot_c_leg_m01b

(this should be Von Claussen's head and body, with another "legimate" male docking voice)

For the Shipyards (which is silent no matter what I do to it)

space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

(these are the defaults. they worked fine with the planet and battleship, yet the shipyards remains silent no matter what combination i try with it).

If you could help, it really would be appreciated; having a silent system just doesn't feel right. Without that extra comm chatte,r the system is silent, and really quite boring.

Post Sun May 29, 2005 2:49 pm

Problem solved ,your using pilot voices for docking control,thier not programed for docking,so you get silence instead,use-atc_leg_m01 for male,atc_leg_f01 for female & atc_leg_f01a for robots.
These are the only one's that work for docking control.

The shipyard should work with what you have,there are times when docking control is silent,usually when there is alot happening in the area.When you undock do you hear anything,if yes then you've got to much happening in the area,if no then I'm afraid you've got me stumped.

Edited by - Bejaymac on 5/29/2005 4:12:10 PM

Post Tue May 31, 2005 11:32 am

Okay, thanks for that, at least I won't be tearing my hair out over the planet and battleship.

However, the base never talks, and there is currently nothing else going on in that particular system. There is no lane/space traffic, no patrols, no pirates, no nothing. It's quiet out there in the universe for that area.

____________________________
"I am your Apocalypse" - me
"I make the sacrifice" - me (during a rather unsuccessful trade run; don't ask no question, I won't tell no lie )

Post Tue May 31, 2005 3:41 pm

I've just had an idea about your shipyard,are all the extras parented to the space factory,

[Object
nickname = Li01_14_shipyard_1
pos = 6003, -210, -53089
rotate = 0, 180, 0
Archetype = shipyard
ids_info = 60232
visit = 0
reputation = co_me_grp
behavior = NOTHING
parent = li01_14 <--------- like this

If they are then add a semicolon to the start of the line to seperate them from the spacefactory.

;parent = li01_14 <-------like this

Because of the semicolon the game will ignore that line,you can then move the spacefactory out of the way and test it.

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