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Couple questions

The general place to discuss MOD''ing Freelancer!

Post Tue May 24, 2005 10:07 am

Couple questions

Hey everybody - sorry if some of this is already posted in other topics, but it seems that the search button is not available at the moment. As a side note, if you go to the rules and regs section and click the search forums link, you get to see a pretty funny 404 page. Anyway, I have a mod where I added a new faction, but I've had two problems. For one, whenever you talk to someone from the new faction at a base, they say "Oh, well I work for the (awkward silence). We run this base." This is a minor problem, but has anyone thought of a way around that? Also, I'm making a bribe for one of the new factions, but I'm trying to do it with the FLMM script instead of adding a new or replacement DLL. Here's what I'm trying to do in the mbases.ini file:

bribe = house_liason, 1000, 0;GENERATEXMLRES("text of bribe here" )

The problem is that FLMM replaces the whole entry with the dll entry, so it will be
bribe = 460763

instead of

bribe = house_liason, 1000, 460763

Will I just have to stop being stubborn and use a new or replacement .dll, or is there another way around this? Thx in advance!

I have become one with my computer. It is a feeling of ecstasy...the perfect blend of logic and emotion. I have reached...Nerdvana!

Edited by - Overkill on 5/24/2005 11:07:05 AM

Post Tue May 24, 2005 12:04 pm

It's a known limitation in FLMM v1.31 and older, and is fixed in the hopefully-soon-to-be-released FLMM v1.4

Post Wed May 25, 2005 8:49 pm

OK, cool with the bribes - I'll wait for the next version. Does anyone know about how the voices work, though? I suspect it's moddable, because in mbases.ini it says things like "voice = rvp101", and there is an rvp101.utf file in the audio folder, but I don't know how to mod those things. Again, I'd do a search, but the search button is down

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