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Antilia Mod, HELP NEEDED !!!

The general place to discuss MOD''ing Freelancer!

Post Tue May 17, 2005 1:08 pm

Antilia Mod, HELP NEEDED !!!

I hve done a 3D base, in .CMP for 3D, and .MAT for textures, but i dont no how to had a bay door and harpoints, and i dont know how to include it in the Freelancer universe, in other words, how to include it in a mod

Please, help me

my MSN is [email protected]

[updown:Star: Emperor Starwolf :Star:[/updown


Edit - Fixed sig link.

Edited by - Finalday on 5/23/2005 5:13:27 AM

Post Tue May 17, 2005 3:57 pm

Corsair to the rescue! Okay, i know how to solve your problem for hardpoints, but the docking bay, somebody else should help you with that along with somebody helping you insert it into freelancer. Okay here we go.
step #1 Download and install HardCMP.
step #2 start HardCMP and go to file, open, and then go to your station.
step #3 On the right, there should be a list of things on the station. Go down a little, and click new. Click Rotary, and go to turret. Say okay and a red turret should come up. Use the X, Y, and Z cordnites to place it where you want.
step #4 well, this ones complicated. Go to a station's script file that you like, and then copy and paste. Type copy and paste as many turrets as you need and like, then exit and save.
step #5 go to your stations loadouts, and type in the name of the turret or turrets that you like in the correct amount. (if there are not enough, then create some more! )
step #6 (I know, this is getting long. Don't worry, #6 isn't very complicated.)
Ask someone else for help to install everything else.

The reason i know all of this is because i usually mod all of my regular ships to what i want.
Well, i really hope this helps.
Sorry if it doesn't, i don't mod stations.
Corsair


"There's my contraband, LSF 1-1, now can I have it back so I can be on my own happy little illegal way?"

Post Tue May 17, 2005 5:10 pm

Nobody has made working bay doors yet, so far as I am aware. This is because of the nature of FL's animation system. If you built your custom Base with bay doors being a major feature... um... well, I'm sorry, but I guess that means you'll just have to help us figure out how to make animated objects

Post Sat May 21, 2005 5:00 pm

and if y put a part of an existing base ? No need bay door non ?

Emperor Starwolf, on EG main HQ

Edited by - [CCS-Starwolf-[Emp on 5/21/2005 6:00:29 PM

Post Sun May 22, 2005 9:48 pm

No, so far as we know, you cannot do that. Bay Doors are part of the meshes for Stations- they aren't seperate objects. It's a real pity that DA didn't make THN scripting work throughout the game engine- we could've done a lot of really cool things with it.

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