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Gravity

The general place to discuss MOD''ing Freelancer!

Post Sun May 15, 2005 4:08 pm

Gravity

Hey guys, I found this while looking at some of the files:

C:\work\builds\dalibs\dalibs-build\build\Src\Alchemy\FxFileUtil.cpp Couldn't create write chunk
FileSystem hb%Ô‹+à ÿÿ €?GravityField_Gravity FxGravityField \c% Lc%ä~  8c%¨ÜÚ c%Á  üb%XM ð €?MeshApp_ParticleTransform MeshApp_UseParticleTransform

I see the word gravity 3 times in there. Does this mean that gravity is a possiblility in FL?

Post Sun May 15, 2005 4:16 pm

No, the error message clearly refers to the Alchemy effect called GravityField which is contained in an ALE file. Alchemy effects are simply eye candy used in the engine and this error simply means for some reason the effect couldn't be written to memory properly.

Alas, to create a "gravity" effect on objects the only way would probably be to use some kind of Fuse which has been discussed before but they only fire once per session so it would only last for a moment.

Hope this answers your question.

Post Sun May 15, 2005 4:33 pm

Um, ok. How long does a session last?

Post Tue May 24, 2005 2:50 am

however long the fuse is set to last.

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