mpnewcharacter.fl costume alteration
I would like to thank the folks at X-treme team studios for the gall-ingly simple code for this.In their FP7 nomad attack mod they have switched the players starting location by inserting these lines into mpnewcharacter.fl:
system = FP7
base = FP7_base
normally these look like this:
system = %%HOME_SYSTEM%%
base = %%HOME_BASE%%
the %% means it's a variable drawn from newcharacter.ini - here they've gone the direct route and put the real string value in.Well now i have "discovered" (i haven't heard of this elsewhere) mpnewcharacter.fl rotation - e.g you can change the mpnewcharacter.fl file WHILE the server is running & change peoples costume, starting position,reputation,level,ship package etc - all the good stuff.
for costume change just change costume = the_name_ofacostume_from_costumes.ini
I think it would be most excellent of someone to write an XML mod to edit the file so you can select faction,costume,money,ship,loadout & knowledgemap.
Edited by - Cold_Void on 5/16/2005 4:26:24 PM
system = FP7
base = FP7_base
normally these look like this:
system = %%HOME_SYSTEM%%
base = %%HOME_BASE%%
the %% means it's a variable drawn from newcharacter.ini - here they've gone the direct route and put the real string value in.Well now i have "discovered" (i haven't heard of this elsewhere) mpnewcharacter.fl rotation - e.g you can change the mpnewcharacter.fl file WHILE the server is running & change peoples costume, starting position,reputation,level,ship package etc - all the good stuff.
for costume change just change costume = the_name_ofacostume_from_costumes.ini
I think it would be most excellent of someone to write an XML mod to edit the file so you can select faction,costume,money,ship,loadout & knowledgemap.
Edited by - Cold_Void on 5/16/2005 4:26:24 PM