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mpnewcharacter.fl costume alteration

The general place to discuss MOD''ing Freelancer!

Post Sat May 14, 2005 12:24 pm

mpnewcharacter.fl costume alteration

I would like to thank the folks at X-treme team studios for the gall-ingly simple code for this.In their FP7 nomad attack mod they have switched the players starting location by inserting these lines into mpnewcharacter.fl:

system = FP7
base = FP7_base

normally these look like this:

system = %%HOME_SYSTEM%%
base = %%HOME_BASE%%

the %% means it's a variable drawn from newcharacter.ini - here they've gone the direct route and put the real string value in.Well now i have "discovered" (i haven't heard of this elsewhere) mpnewcharacter.fl rotation - e.g you can change the mpnewcharacter.fl file WHILE the server is running & change peoples costume, starting position,reputation,level,ship package etc - all the good stuff.

for costume change just change costume = the_name_ofacostume_from_costumes.ini

I think it would be most excellent of someone to write an XML mod to edit the file so you can select faction,costume,money,ship,loadout & knowledgemap.


Edited by - Cold_Void on 5/16/2005 4:26:24 PM

Post Sat May 14, 2005 5:17 pm

I`ve been thinking of doing something similar for my mod (frontierspace). It uses about 14 openSP files to choose starting faction, rep and ship loadout. I think it would work for multiplayer too. It would be best though if i could script the files all together through a menu interface that is similar to Chips mods. As normally the content.dll from opensp is around 1.3Mb and it seems silly having 19Mb of just starting files.

Post Sat May 14, 2005 6:12 pm

I've already tested it in MP(on my own computer) and it works - best part of all is the server doesn't need to be shutdown to swap the new character file & the same file sets reputation, costume and ship - I am pretty sure a year from now nearly everyone who enjoys RP will be strutting around in their new costumes taking screenshots & proudly displaying their faction tags. for SP this would definitely spice up the NoStory mode.

Edited by - Cold_Void on 5/14/2005 7:28:05 PM

Post Sun May 15, 2005 12:16 pm

Unfortunately this only works on the server side of things. But if you are setting up an RP server it would be interesting, though time consuming.

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

Post Mon May 16, 2005 8:49 am

it's a _little_ time consuming but not bad at all really.set initial rep = fc_faction_grp and you don't even have to set individual empathy - it's all inherited from the faction.also,i believe this gives you a reputation with your faction higher than .91 so the empathy settings on ships can be set to faction-exclusive.I'll be running a proof-of-concept microserver(ColdVoid's proofofconcept server) today w/ evo 1.28 to demonstrate that the costume,faction & start location are all working and very cool so come on down n' get yer 'props' everyone

Post Mon May 16, 2005 3:30 pm

yep, its kinda cool...

i made a freelancer rpg event with the newcharacter.fl file changing in a 20sec. pattern... and it was kinda cool... players were starting with their faction-specific reputation and ship + equipment, works really great!

at the moment I think about using that "feature" within an arcade action flserver mod-server...

Post Mon May 16, 2005 3:56 pm

i don't think "kinda" adequately describes how much potential this has

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