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New prob, legal paths..?

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Post Fri May 13, 2005 7:53 am

New prob, legal paths..?

Hi, got a new problem with the best path in the game. Its only in one system, sigma 13 and if i try to do best path within that system it crashes.
I usually use FLE for doing all of this sort of thing, but i think the problem was when i was doing it manually before i started using FLE. I`ve tried repairing the illegal path, legal path and best path using SDK (v1.3, but i should get a newer one). Also, i`ve tried going through best path and finding they`re links in legal and illegal.
I did find a few spelling mistakes, but it still hasn`t fixed the problem. I`ve even tried readding the jumpholes and gates to the system but that didn`t work either.
Does anyone have any ideas? I`ve added about 70 systems and can`t redo the whole lot again.

Post Fri May 13, 2005 12:35 pm

Tried FLScan v1.1?

Get it to scan the pathfinding files and it should find any incorrect paths.

Post Fri May 13, 2005 6:52 pm

Cheers for you reply Accushot, i`ve downloaded Flscan and the framework 1.1 thing. More problems though.
It keeps bugging out saying "Cannot create activex component".
I`ve gone through the internet options to allow active-x and restarted the computer. Then chosen html instead of the other one. The pathfinding brought up 1031 errors. I do use FLE but, i`d don`t think things are really going that badly. The system with the problem dosen`t show up any obvious problems.
Cheers anyway, i`m sure that its a very usefull program.

Post Sat May 14, 2005 5:06 pm

Got the problem all sorted. Still haven`t got Fl scan working yet, but its most likely my internet settings allowing active-x or something.
If anyone gets a similar problem, i just deleted on of the joining jumpgates from the system using FLE. I still don`t know why it was acting up, but it is actually better than it was before anyway.

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