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Need A Very High Cargo Ship With Good Guns

The general place to discuss MOD''ing Freelancer!

Post Tue May 10, 2005 5:26 pm

Need A Very High Cargo Ship With Good Guns

i need a very high cargo ship that is a mod and has good guns/turrets i want one with over 1 mill cargo and is not a huge ship like trains

Edit - No all caps in the subject please.

Edited by - Finalday on 5/10/2005 7:22:40 PM

Post Tue May 10, 2005 5:34 pm

Don't forget to post it on Lancers Reactor when you've made it.

Freeworlds Mod Developer
Author of Modular Station

'There is no Good nor Evil in the universe, just perceptions and circumstances.'

Post Tue May 10, 2005 6:25 pm

Jesterman, you could always mod it yourself,in the regular game. Changeing hold size, engine speed, weapon availability. It very easy setting that up. I even created my own nuke torpedoe to take eveything out in a 500k area. Lot of fun.

Welcome to TLR.

[Ship
ids_name = 237009
ids_info = 66511
ids_info1 = 66512
ids_info2 = 66608
ids_info3 = 66513
ship_class = 2
nickname = br_freighter
msg_id_prefix = gcs_refer_shiparch_Bref
mission_property = can_use_berths
LODranges = 0, 150, 240, 1200
type = FREIGHTER
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 300.000000
linear_drag = 1.000000
hold_size = 125 ;Change this to 8000 or more
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 15
camera_offset = 14, 54
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2200
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03 ; Adding these to use any size weapon
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
;hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
;hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
;hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
;hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05


And soforth is easy to mod.

marketgood = bfr_package, 8, -1, 1, 1, 0, 1, 1 ;this will set it up for buying, just choose the base.

Edited by - Finalday on 5/10/2005 7:32:25 PM

Post Tue May 10, 2005 7:30 pm

Maybe I should just make a "FL for people who think the original game was too hard" mod I could make every Loadout include lots of Gold, and give all the ships uber space... you could kill a single Rogue and become a millionaire...

Or, um... we could just direct requests like this to Chip's OpenSP, and they could pick whatever uber-something they wanted, and skip all of the work for both us and them

Post Tue May 10, 2005 8:32 pm

Argh,

You forgot to mention the number of guns.. lets give them all 32 of everything... lol.. and remove the .sur files from player ships thus making them invincible....that should simplify it even more...

Harrier

Post Tue May 10, 2005 8:39 pm

Yeah, yeah! 32 guns + 32 turrets + 32 torps that have a refire_rate of 0.001, shoot guided monkeys with dynamite in their hands, and invincible ships that can fly through planets like neutrinos! Woot, I'm so excited by this concept... erm... at least the monkey part

Imagine the framerate problems. That's (does some math) 96000 guided monkeys on the screen, per second o_0

If you gave them a lifetime of 10, you'd have nearly a million monkeys. I'll bet a 486 playing stock FL would out-run the result

Post Tue May 10, 2005 8:39 pm

You also forgot infinate power supply and super cruise speeds of 5000+


oh, oh oh, and how about a special bomb that blows up everything in the system with one shot.


and lets move the bases all closer together. Yeah, like with Planet Pittsburgh being put right outside Planet Manhattens doorstep and with jump holes that lead to every system in the game going from outside Planet Manhattens. That would cool too!

*sigh*

Post Wed May 11, 2005 2:10 pm

SAY WHAAAAAAAAAA!?!?!?!?!!?

1 comment.......

that is nuts the game would be boring (except when you thought the system needed a good butt kicking drop the bomb ) i like the bomb part myself heheheheh....

Show You're Strenghts........
You've Earned You're Glory.......

Post Wed May 11, 2005 11:52 pm

@jesterman
congratulations dude - not every first poster succeeds to make the ModGods to jump in

my 2 percent: in this mod (let's call it: "I AM THE GREATEST"-Mod) you should be able to loot in 10'000 diamonds with one CTRL-B. Where ? Just 10 k behind the swirling sun in Omicron Gamma

Post Sat May 14, 2005 8:44 pm

Tsk tsk, what is this world coming to, when people can only have 32 guns/turrets/torps can't you see this man needs more? Homing monkeys with H-Bombs is more like it!

Post Tue May 24, 2005 2:39 pm

hey, speaking of H-Bombs, ive tried making a bomb that will blow the whole system up like that, but it doenst seem to work, any help?

Post Tue May 24, 2005 3:47 pm

Unless the system is made destructable, it won't work. Also, it is limited to scanner range to see. Too big and it gets you. I did one that had a range of 500 and the explosion was set to 5000 and it would take out multi enemys at will, but, can acidentally get friendlys as well.

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