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The Space Time Continuum

The general place to discuss MOD''ing Freelancer!

Post Tue May 10, 2005 12:08 pm

The Space Time Continuum

k, here's my mod idea, creating an accurate (thread subject)
i first noticed this because Corsairs (some forgotten color/#) were entering a jump hole, i came through next and they weren't there! i was stunned, what happened to them?
anybody got any ideas on how to create a fully functioning space time continuum?
I know its pointless just kinda irks me, i wanna be able to KNOW that i might meet the captain of Bounty Hunters Blue 44 again.

Blazer017:
cats land on feet, and toast buttered side down, so...strap toast butter up to a cats back and drop them.
They hover over the ground in a state of quatnum indecision. =D

Post Tue May 10, 2005 3:58 pm

to my knowledge this is not posible until the code is released (never) ......

Post Tue May 10, 2005 7:17 pm

It is possible but it might only work through modifying one of the dll files. I would have to ask the one person I know who has done it. Never was too interested in that kind of feature myself.

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

Post Wed May 11, 2005 12:18 pm

It's been done?! 0_o


My next sig if anybody EVER answers my forum confuzzlement post:
Divide by cucumber error; please reinstall universe and reboot

Post Sat Jun 04, 2005 5:58 pm

Yes some one did it the data must be in the path and timing of the npc that will go from point A-B then start on the other side C-D.
I did have a way to do this and a way to have missions go from one system to the next.
Much of it is just like the stand alone player mission part.
and there is key notes in there that can help.

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