Wed Apr 27, 2005 10:19 pm by arbitriter
ok, heres the script from the XML. i believe this is the pertinet portion.
<data file="data\missions\m01a\m01a.ini" method="sectionreplace">
<section>
[Trigger
nickname = tr_initialize_init
</section>
<dest>
Act_ActTrig = tr_fp7_cam
</dest>
<source>
Act_ActTrig = tr_fp7_cam_end
</source>
</data>
<data file="data\missions\m01a\m01a.ini" method="sectionreplace">
<section>
[Trigger
nickname = tr_fp7_cam_end
</section>
<dest>
Cnd_Timer = 68.500000
</dest>
<source>
Cnd_Timer = 1
</source>
<dest>
Act_ForceLand = Li01_01_Base
</dest>
<source>
Act_ForceLand = Li01_01_Base
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
Act_SetRep = Player, fc_lr_grp, REP_FRIEND_MAXIMUM
Act_ChangeState = SUCCEED
</source>
</data>
<data file="data\missions\m01a\m01a.ini" method="sectionreplace">
<section>
[Trigger
nickname = mrp_accept
</section>
<dest>
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
</dest>
<source>
Act_SetShipAndLoadout = co_fighter, msn_playerloadout
Act_Changestate = SUCCEED
</source>
</data>
<data file="data\missions\m01b\m01b.ini" method="sectionreplace">
<section>
[Mission
</section>
<dest>
npc_ship_file = missions\m01b\npcships.ini
</dest>
<source>
npc_ship_file = missions\m01b\npcships.ini
Act_ChangeState = SUCCEED
</source>
</data>
<data file="data\missions\m01b\m01b.ini" method="sectionreplace">
<section>
[Trigger
nickname = space_enter
</section>
<dest>
Act_ActTrig = start_init
Act_ActTrig = launch_complete_RTC
Act_PlayerCanDock = false
Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_li_space, 0, false
</dest>
<source>
Act_ChangeState = SUCCEED
;Act_ActTrig = start_init
;Act_ActTrig = launch_complete_RTC
;Act_PlayerCanDock = false
;Act_SetNNObj = nn_objsoon, OBJECTIVE_HISTORY
;Act_PlayMusic = music_li_space, music_li_danger, music_li_battle, music_li_space, 0, false
</source>
</data>
does anybody see a problem with this?