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Problem with different new ships

The general place to discuss MOD''ing Freelancer!

Post Mon Apr 25, 2005 5:05 pm

Problem with different new ships

Hi @ all,

i have got a problem. I made a few new ships for my mod. Alone in a mod they are working fine, no problems. But when I i.e let them spawn as npc ships, they appear as another ship.
Example: i want "ship A" patroling. Everything work perfectly, as long as "ship B" doesn´t exist in the whole mod. Now I add "ship B" in the mod (not in the npcship.ini and not in the loadouts.ini) only as a playable ship. Now ship B spawned with the loadout of Ship A, even the infotext is of ship A.
I tried to change all the nicknames and ids_names, but didn´t work
Could anybody help please

Post Mon Apr 25, 2005 10:15 pm

The most likely cause is that Ship A and Ship B have the same Part names in their CMPs somewhere. If these are ships you're building for your mod... every ship part has to have a totally, completely unique name, such as "Argh_Amazing_Starflier_Wing_R", "Argh_Amazing_Starflier_Engine", etc...

Post Tue Apr 26, 2005 1:03 pm

That really could be. Thank for this reply
But i cant try it, caus my milkshape always crashes when i want to export to cmp.
I post it, when it runs to solve this topic

Post Thu Apr 28, 2005 10:01 am

@ Argh, you´re right, thx

All groups in Milkshape MUST have different names, before you export to *.CMP. Even in the *.MAT. Otherwise Fl will mix the meshes or textures.
I solved it in writing all names with the shipname in the beginning. i.e instead of "hull" i used "samuraihull".

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