External shield generators?
Hi guys, been working on a new idea and keep banging my head against the wall (so to speak).
The original idea was to give weapon platforms an external power generator so you could, if u were accurate, shut down the platform without needing to destroy it. I thought it would be a nice idea and pretty easy, but the archetype for the generator isn`t showing up as either targetable or visable. Here`s what i`ve done so far;
[Power
nickname = infinite_power_gen
ids_name = 263704 <-----It just says "Power Generator"
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\br_fission_generator.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 50000
thrust_capacity = 2500
thrust_charge_rate = 500
lootable = false
hit_pts = 5000 <-------------- I`ve added these
explosion_resistance = 0.900000 <----------
Its basically the infinite_power that they come with normally with a hit_points value so u can kill it and high explosion resistance (which i may need to adjust once it starts working.
In order to see the name of the thing, i`ve added to st_goods.ini
[Good
nickname = infinite_power_gen
equipment = infinite_power_gen
ids_name = 263704
DA_archetype = equipment\models\commodities\nn_icons\mill_powerplant.3db
material_library = equipment\models\hardware.mat
category = equipment
price = 50000
item_icon = equipment\models\commodities\nn_icons\mill_powerplant.3db
Price is irrelevant, as it won`t be buyable. The st_goods file is ok, because all my other powerplants are in there. The Archetype should be ok cos i`ve looked at it in hardcmp. It could be amazingly small, but i would expect it to show up in the radar anyway.
In solar/loadouts.ini, i`ve added;
[Loadout
nickname = weapon_platform_imp_04
archetype = wplatform
equip = ge_s_scanner_02
cargo = commodity_H_fuel, 2
cargo = commodity_scrap_metal, 5
equip = SlowLargeYellow, HpRunningLight01
.. etc
equip = SlowLargeRed, HpRunningLight10
equip = br_wp_turret01_mark03, HpTurret01
equip = infinite_power_gen, HpTurret02 <----------I tried on a light first
equip = br_wp_turret01_mark03, HpTurret03
equip = br_wp_turret02_mark03, HpTurret04
equip = armor_scale_17
equip = weapon_platform_tower1
equip = weapon_platform_tower2
equip = weapon_platform_radar1
equip = weapon_platform_radar2
The loadout is ok, it is in the game and visable. I`ve deleted the autosave and the restart.fl files. So, what did I miss?
The original idea was to give weapon platforms an external power generator so you could, if u were accurate, shut down the platform without needing to destroy it. I thought it would be a nice idea and pretty easy, but the archetype for the generator isn`t showing up as either targetable or visable. Here`s what i`ve done so far;
[Power
nickname = infinite_power_gen
ids_name = 263704 <-----It just says "Power Generator"
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\br_fission_generator.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 50000
thrust_capacity = 2500
thrust_charge_rate = 500
lootable = false
hit_pts = 5000 <-------------- I`ve added these
explosion_resistance = 0.900000 <----------
Its basically the infinite_power that they come with normally with a hit_points value so u can kill it and high explosion resistance (which i may need to adjust once it starts working.
In order to see the name of the thing, i`ve added to st_goods.ini
[Good
nickname = infinite_power_gen
equipment = infinite_power_gen
ids_name = 263704
DA_archetype = equipment\models\commodities\nn_icons\mill_powerplant.3db
material_library = equipment\models\hardware.mat
category = equipment
price = 50000
item_icon = equipment\models\commodities\nn_icons\mill_powerplant.3db
Price is irrelevant, as it won`t be buyable. The st_goods file is ok, because all my other powerplants are in there. The Archetype should be ok cos i`ve looked at it in hardcmp. It could be amazingly small, but i would expect it to show up in the radar anyway.
In solar/loadouts.ini, i`ve added;
[Loadout
nickname = weapon_platform_imp_04
archetype = wplatform
equip = ge_s_scanner_02
cargo = commodity_H_fuel, 2
cargo = commodity_scrap_metal, 5
equip = SlowLargeYellow, HpRunningLight01
.. etc
equip = SlowLargeRed, HpRunningLight10
equip = br_wp_turret01_mark03, HpTurret01
equip = infinite_power_gen, HpTurret02 <----------I tried on a light first
equip = br_wp_turret01_mark03, HpTurret03
equip = br_wp_turret02_mark03, HpTurret04
equip = armor_scale_17
equip = weapon_platform_tower1
equip = weapon_platform_tower2
equip = weapon_platform_radar1
equip = weapon_platform_radar2
The loadout is ok, it is in the game and visable. I`ve deleted the autosave and the restart.fl files. So, what did I miss?