easy instructions for making a .3db missile:
draw your cylinder in ms3d,apply your material(uniquely named,not Material01!)to the mesh and export to cmp.open in utf and export the VMeshRef node to a .dat or what have you / then delete the parent node & create a new node in "/" root named VMeshPart & within that VMeshRef,reimport your dat there.Delete the cmpnd node or rename it to Exporter version / delete child nodes & fill it in with a string value(HCl's UTF editor),now save as .3db.Now restore milkshape and export your MAT > update .3db,use hardcmp to add the hardpoints HpMount and HpExhaust,exhaust is revolute & you'll need to rename it in UTF as HPExhaust isn't included in hardcmp's list.
easy as pie
**I'm currently working on the beam gun projectile,no success in making it look & behave right,seems the damage is always done at the launch end & the tip of the missile is completely ignored**
draw your cylinder in ms3d,apply your material(uniquely named,not Material01!)to the mesh and export to cmp.open in utf and export the VMeshRef node to a .dat or what have you / then delete the parent node & create a new node in "/" root named VMeshPart & within that VMeshRef,reimport your dat there.Delete the cmpnd node or rename it to Exporter version / delete child nodes & fill it in with a string value(HCl's UTF editor),now save as .3db.Now restore milkshape and export your MAT > update .3db,use hardcmp to add the hardpoints HpMount and HpExhaust,exhaust is revolute & you'll need to rename it in UTF as HPExhaust isn't included in hardcmp's list.
easy as pie
**I'm currently working on the beam gun projectile,no success in making it look & behave right,seems the damage is always done at the launch end & the tip of the missile is completely ignored**