A good place to start would be by looking at the Deathwish AI, which essentially modifies every AI to harder levels. It's how I started to learn how to mod the AI, and while its approach is a little brute-force, it really
does make the AI ships give players a harder time
And... later this week-ish, I'm going to be releasing a very radical mod where I've reduced the number of AIs to 10 (3 of each manuever type, 1 torpedo) ... and you can use that mod to study how to implement AIs in a much easier fashion than previous mods have done. It's really not very complicated to make an AI for FL... what was rather complicated was un-coupling all of the NPCs from the existing AIs. But I've done that, and now assigning an AI to a given npc_ship is uber-simple
Edited by - Argh on 4/19/2005 6:20:36 PM