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Nomad Harvester

The general place to discuss MOD''ing Freelancer!

Post Mon Apr 04, 2005 3:51 am

Nomad Harvester

I just thought of something pretty interesting, and a neat concept to get it to work. Nomad ships are supposedly grown, right? So what if we created a nomad base that basically grows nomad ships?

My idea is a big lump of green/blue/whatever rock with several deep holes in different spots, with all sorts of flashy purple stuff inside em. Out of those holes everynow and then, a nomad will be grown, and will fly out, ready to do whatever.

Now, i've figured out a doable way: Make the base .3ds/.sur, then make the docking points the holes. By putting HpFx's inside the holes, effects of all sorts can be made inside. And, simple make a nomad encounter zone, and so they basically undock, and leave, coming out of the holes.

I can do all of that except the CMP editing (still not sure how), the skinning and the transfer to Milkshape. I can model the .3ds out of FormZ however, and do the .ini stuff.

anyone willing to help me?

Post Mon Apr 04, 2005 1:50 pm

thats cool, what your trying to do and you could proberly do that i was making a mod but im doing a clan cant wait to see it.
hope it goes all well

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