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Modding the Beam

The general place to discuss MOD''ing Freelancer!

Post Thu Mar 31, 2005 6:59 am

Modding the Beam

I Found that, with experiment, i cant modify the "Beam" Mod In FLMM (the one that comes with it).

Can anyone help me, i still find i take ages to blow up some ships, could tehre be a way to make its damage ratings higer?

Hammington.

Post Thu Mar 31, 2005 7:47 am

Make sure you deactivate the beam mod FIRST, then edit the script.xml file, save it and re-activate the mod.

To increase the damage, find the section beginning "[Munition", and edit the following:

energy_damage = 0 - increase this number to make the weapon do more shield damage.
hull_damage = 16.299999 - increase this number to increase the amount of hull damage (obviously ) the weapon will do.

Edited by - Accushot on 3/31/2005 8:49:41 AM

Post Thu Mar 31, 2005 8:22 am

Also note :
-The Energy Damage takes the number you put in + Half of the Hull Damage.
-Both of these are damage per shot, not per second.

Post Thu Mar 31, 2005 8:33 am

ahh i c , let me try it out, iv tryed it , and it didnt work -.-

Post Thu Mar 31, 2005 8:50 am

Are you modifying the mod itself (the script), or the file the script works upon?

Post Thu Mar 31, 2005 8:59 am

look heres a copy of it

<script>
<header name="Beam Weapon Mod" savesafe="true">
<scriptversion>
1.2
</scriptversion>
<author>
kongfuchicken, IGx89
</author>
<modurl>
http://lancersreactor.com/t/forum/topic ... orum_ID=18
</modurl>
<description>
Taken from the Beam Weapons tutorial.
Makes the Justice Mk1 gun into a lethal beam weapon!

(works with Trial version)
</description>
</header>

<data file="data\fx\beam_effects.ini" method="filereplace">
<dest>
[BeamSpear
nickname = Li_laser_01_beam
tip_length = 5
tail_length = 60
head_width = 2
core_width = 2
tip_color = 0, 0, 0
core_color = 255, 255, 255
outter_color = 200, 200, 255
tail_color = 55, 55, 155
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
</dest>
<source>
[BeamBolt
nickname = Li_laser_01_beam
tip_length = 9000
tail_length = 9000
core_length = 60
head_width = 1
core_width = 0.3
sec_core_width = 1
tip_color = 172, 34, 172
core_color = 185, 34, 185
outter_color = 152, 35, 184
sec_core_color = 255, 155, 0
sec_outter_color = 255, 0, 0
tail_color = 111, 37, 184
head_brightness = 0
trail_brightness = 2
head_texture = star
trail_texture = wide
flash_size = 4
</source>
</data>

<data file="data\equipment\weapon_equip.ini" method="sectionreplace">
<section>
[Munition
nickname = li_gun01_mark01_ammo
</section>
<dest>
hull_damage = 1600000.299999
energy_damage = 0
</dest>
<source>
hull_damage = 4000.0
energy_damage = 200
</source>
<dest>
lifetime = 0.800000
</dest>
<source>
lifetime = 5.000000
</source>
</data>

<data file="data\equipment\weapon_equip.ini" method="sectionreplace">
<section>
[Gun
nickname = li_gun01_mark01
</section>
<dest>
ids_name = 263357
</dest>
<source>
ids_name = 0 ;GENERATESTRRES("Beam"
</source>
<dest>
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 750
</dest>
<source>
power_usage = 5.090000
refire_delay = 0.0010000
muzzle_velocity = 10000
</source>
</data>

</script>

Post Thu Mar 31, 2005 9:06 am

Argh, just noticed, im trying to edit the justice, not the beam -.-

little help please, here the backup

<script>
<header name="Beam Weapon Mod" savesafe="true">
<scriptversion>
1.2
</scriptversion>
<author>
kongfuchicken, IGx89
</author>
<modurl>
http://lancersreactor.com/t/forum/topic ... orum_ID=18
</modurl>
<description>
Taken from the Beam Weapons tutorial.
Makes the Justice Mk1 gun into a lethal beam weapon!

(works with Trial version)
</description>
</header>

<data file="data\fx\beam_effects.ini" method="filereplace">
<dest>
[BeamSpear
nickname = Li_laser_01_beam
tip_length = 5
tail_length = 60
head_width = 2
core_width = 2
tip_color = 0, 0, 0
core_color = 255, 255, 255
outter_color = 200, 200, 255
tail_color = 55, 55, 155
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
</dest>
<source>
[BeamBolt
nickname = Li_laser_01_beam
tip_length = 9000
tail_length = 9000
core_length = 60
head_width = 1
core_width = 0.3
sec_core_width = 1
tip_color = 172, 34, 172
core_color = 185, 34, 185
outter_color = 152, 35, 184
sec_core_color = 255, 155, 0
sec_outter_color = 255, 0, 0
tail_color = 111, 37, 184
head_brightness = 0
trail_brightness = 2
head_texture = star
trail_texture = wide
flash_size = 4
</source>
</data>

<data file="data\equipment\weapon_equip.ini" method="sectionreplace">
<section>
[Munition
nickname = li_gun01_mark01_ammo
</section>
<dest>
hull_damage = 16.299999
energy_damage = 0
</dest>
<source>
hull_damage = 4000.0
energy_damage = 200
</source>
<dest>
lifetime = 0.800000
</dest>
<source>
lifetime = 5.000000
</source>
</data>

<data file="data\equipment\weapon_equip.ini" method="sectionreplace">
<section>
[Gun
nickname = li_gun01_mark01
</section>
<dest>
ids_name = 263357
</dest>
<source>
ids_name = 0 ;GENERATESTRRES("Beam"
</source>
<dest>
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 750
</dest>
<source>
power_usage = 5.090000
refire_delay = 0.0010000
muzzle_velocity = 10000
</source>
</data>

</script>

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