Argh, just noticed, im trying to edit the justice, not the beam -.-
little help please, here the backup
<script>
<header name="Beam Weapon Mod" savesafe="true">
<scriptversion>
1.2
</scriptversion>
<author>
kongfuchicken, IGx89
</author>
<modurl>
http://lancersreactor.com/t/forum/topic ... orum_ID=18
</modurl>
<description>
Taken from the Beam Weapons tutorial.
Makes the Justice Mk1 gun into a lethal beam weapon!
(works with Trial version)
</description>
</header>
<data file="data\fx\beam_effects.ini" method="filereplace">
<dest>
[BeamSpear
nickname = Li_laser_01_beam
tip_length = 5
tail_length = 60
head_width = 2
core_width = 2
tip_color = 0, 0, 0
core_color = 255, 255, 255
outter_color = 200, 200, 255
tail_color = 55, 55, 155
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 3
</dest>
<source>
[BeamBolt
nickname = Li_laser_01_beam
tip_length = 9000
tail_length = 9000
core_length = 60
head_width = 1
core_width = 0.3
sec_core_width = 1
tip_color = 172, 34, 172
core_color = 185, 34, 185
outter_color = 152, 35, 184
sec_core_color = 255, 155, 0
sec_outter_color = 255, 0, 0
tail_color = 111, 37, 184
head_brightness = 0
trail_brightness = 2
head_texture = star
trail_texture = wide
flash_size = 4
</source>
</data>
<data file="data\equipment\weapon_equip.ini" method="sectionreplace">
<section>
[Munition
nickname = li_gun01_mark01_ammo
</section>
<dest>
hull_damage = 16.299999
energy_damage = 0
</dest>
<source>
hull_damage = 4000.0
energy_damage = 200
</source>
<dest>
lifetime = 0.800000
</dest>
<source>
lifetime = 5.000000
</source>
</data>
<data file="data\equipment\weapon_equip.ini" method="sectionreplace">
<section>
[Gun
nickname = li_gun01_mark01
</section>
<dest>
ids_name = 263357
</dest>
<source>
ids_name = 0 ;GENERATESTRRES("Beam"
</source>
<dest>
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 750
</dest>
<source>
power_usage = 5.090000
refire_delay = 0.0010000
muzzle_velocity = 10000
</source>
</data>
</script>