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StarArch

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 23, 2005 11:39 am

StarArch

All right, I want to put in an entirely new star (a purple colored star), and I opened up StarArch.ini, and went crazy. All those numbers! What do they all mean, and how do I edit/create a purple star?

MK

DwD

Post Wed Mar 23, 2005 12:03 pm

I have not tried to make a new star, but in the engines, the color is provided partly from a .txm file. I was able to change engine colors by making new textures and new .txm files.

Hope this helps

Post Wed Mar 23, 2005 12:25 pm

All right, the star is ingame, and its purple. It's almost ready, but there are a few things that need finishing. I'll post the important parts of the StarArch.ini:

[star
nickname = med_purple_sun
star_glow = purple_starglow
star_center = purple_starcenter
lens_flare = circle_blue_lens_flare
lens_glow = purple_lens_glow
spines = blue4_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
radius = 3000.000000

[star_glow
nickname = purple_starcenter
shape = LensGlowSpike
scale = 2
inner_color = 1, 1, 1
outer_color = 0.500000, 0, 1

[star_glow
nickname = purple_starglow
shape = glow2_ring
scale = 6
inner_color = 0.500000, 0.500000, 1
outer_color = 0.500000, 0, 1

Note, I found the above already ingame, and used its colors as a basis for the rest.

[lens_glow
nickname = purple_lens_glow
shape = LensGlowSpike
radius_scale = 2.000000
inner_color = 1, 0.400000, 0.700000
outer_color = 0.900000, 0.200000, 0.700000
glow_fade_in_seconds = 0.250000
glow_fade_out_seconds = 0.250000

Now, the only things that need "purple-izing" are the spikes and the lens flare. Let me post the ones its using so you can see my problem.

[lens_flare
nickname = hex_blue_lens_flare
shape = hexagon
min_radius = 10
max_radius = 150
bead = 0.150000, 0.500000, 0, 0.200000, 0.800000, 0.050000
bead = 0.200000, 0.300000, 0, 0.200000, 0.800000, 0.020000
bead = 0.250000, 0.400000, 0, 0.200000, 0.900000, 0.070000
bead = 0.300000, 0.200000, 0, 0.200000, 0.900000, 0.050000
bead = 0.330000, 0.400000, 0, 0.300000, 0.900000, 0.060000
bead = 0.500000, 0.500000, 0, 0.100000, 0.600000, 0.040000
bead = 0.600000, 0.700000, 0, 0.200000, 0.700000, 0.030000

[spines
nickname = blue4_spines
radius_scale = 1
shape = stripe_narrow
spine = 5, 0.500000, 1, 1, 1, 0, 0.200000, 1, 0.400000
spine = 7, 0.600000, 1, 1, 1, 0, 0.200000, 1, 0.300000
spine = 5, 0.500000, 1, 1, 1, 0, 0.200000, 1, 0.500000
spine = 7, 0.600000, 1, 1, 1, 0, 0.200000, 1, 0.500000

What do all of those numbers mean, and which do I need to modify?

MK

*edit*

I just realized that the amount of numbers in the lens_flare is the same as the numbers of its shape (hexagon), so my bet is that they represent the actual shape in some way. Since no color is mentioned, I don't think we need to worry about it.

Edited by - mknote on 3/23/2005 12:28:28 PM

Post Mon Mar 28, 2005 8:02 pm

Well, Those numbers PROBABLY specify how the spines etc are shaped but they are definitely NOT RGB Values.

Glock36
"No Comment"

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