I have put quite a few Bases into Warriors of the Sky... and... at least, thus far... I haven't really had any serious problems. Dunno what to tell you, other than you should add the Hps with HardCMP... make sure the docking radii are decently-sized... and that your entries in Solar.ini and the Solar\loadouts.ini are all correct.
Here are my entries for a Base in my mod called alpha_city:
Solararch.ini:
[Solar
nickname = alpha_city
ids_name = 60203
ids_info = 60204
type = STATION
DA_archetype = solar\islands\alpha_city.cmp
material_library = solar\islands\alpha_city.cmp
LODranges = 0, 20000
mass = 10000.000000
loadout = alpha_city
docking_sphere = berth, HpDockMountA, 5000
docking_sphere = berth, HpDockMountB, 5000
docking_camera = 0
solar_radius = 2000
shape_name = NNM_SM_DEPOT
hit_pts = 999999961690316250000000000000000000.000000
Loadouts:
[Loadout
nickname = alpha_city
equip = infinite_power
equip = ge_s_scanner_02
equip = fifty_cal_turret_AI, HpTurret01
equip = fifty_cal_turret_AI, HpTurret02
equip = fifty_cal_turret_AI, HpTurret03
equip = fifty_cal_turret_AI, HpTurret04
Lastly, the CMP itself just has a few HPs:
HpDockCamA
HpDockMountA
HpDockPointA01 (the 02 is not necessary, but adds a flight path).
...and the same, but with "B" instead of "A", and 4 HpTurrets. And that's all there is to it, other than the necessary entries in my System, which look like this. Keep in mind that the XML is there because I put my Systems into my mod via FLMM, to automatically generate the appropriate names and descriptions.
[Object
nickname = Li_Po
pos = 5000, 0, 27500
ids_name = 0 ;GENERATESTRRES("Li_Po"
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT>CLASS: City</TEXT><PARA/><TEXT>POPULATION: </TEXT><TRA data="65280" mask="-32" def="31"/><TEXT>113202</TEXT><PARA/><TRA data="96" mask="-32" def="-1"/><TEXT>ARMAMENT: </TEXT><TRA data="65280" mask="-32" def="31"/><TEXT>NONE</TEXT><PARA/><TRA data="96" mask="-32" def="-1"/><TEXT> </TEXT><PARA/><TEXT>Li_Po is one of the few cities that remained after the Change. Nobody is sure why it was so lucky.</TEXT><POP/></RDL></xml>"
behavior = NOTHING
pilot = pilot_ships
dock_with = Li_Po_Base
base = Li_Po_Base
reputation = rh_n_grp
rotate = 0, 185, 0
archetype = alpha_city
loadout = alpha_city
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
Edited by - Argh on 3/14/2005 6:28:52 PM