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Need some assitance

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 04, 2005 2:09 pm

Need some assitance

OK i have a problem that will probably be easy for the expert modders. i am currently making a mod for the clan i am in. We have a ship already built and all the textures applied to it. i exported it as the cmp file and made the mat file. i then made the mod structure with winrar and the mod works fine. the only problem i have is that the ship we created is invisible in the game. if anyone has a fix to it that would be great. also i have changed the LOD but it still is the same.

Post Fri Mar 04, 2005 7:14 pm

WELL ITS A PROBLM I RAN IN TO GO UNDER THE FILE CLOAKS OR SUMTHIN LIKE THAT

Post Fri Mar 04, 2005 7:52 pm

Could you please post the code you did? We can't do alot without this...

Also, did you make sure that in Milkshape the ship is good sized and that its faces are not inversed?

Post Sat Mar 05, 2005 3:44 pm

shiparch.ini
[Ship
ids_name = 197688
ids_info = 66700
ids_info1 = 66616
ids_info2 = 66701
ids_info3 = 66702
ship_class = 3
nickname = kvork
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 100, 1000, 10000
type = FIGHTER
DA_archetype = ships\kvork\kvork.cmp
material_library = ships\kvork\kvork.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 250
mass = 500.000000
hold_size = 500
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1000000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

I just was trying to through something together to make it work but the ship is totally invisible. the files are right as i followed the tatourials on how to do it. It might be that they are inversed. i will check that out.

Post Sat Mar 05, 2005 4:17 pm

Can you see weapons mounted on the model? There are numerous threads in the modelling forum regarding the issue of the invisible ship - its a common problem when creating custom ships It should be located a few forums below this one - although its a bit quiet.I would suggest a search of that forum - or jsut make the age of threads (top right) go wayyyyyyy back

Hope that helps you out somewhat - the answer is out there

Post Sat Mar 05, 2005 4:59 pm

yes i can see my weapons fine itd just the ship which i got to figure out why it is going this.

Post Sat Mar 05, 2005 5:15 pm

Well, this thread goes over the creation - as well as the invisible ships issue. Its in teh tutorial itself, as well as in the subsequent posts.

I would strongly suggest searching the modelling forum for some answers though - as I know this has been covered many times .

This thread is in the modelling forum:
Ship creation tutorial

Post Sat Mar 05, 2005 5:37 pm

no i fixed it. it was with my .mat file. the texture names in milkshape have to be the same in the mat file. i just found the plugin for milkshape that creates the mat files for you. its here http://www.lancersreactor.com/t/downloa ... asp?id=837

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