capships with large armour problem
Hi
I'm workin on a mod that allows plyrs to buy capships, specifically the kusari gunboat.
The mod is optional meaning that ppl without it can still access the server and see and fight other plyrs who are flying their gunships without crashing.
This all works ok .
The problem I have is that the capships armour is set to 500,000 right now. When its selected as a target by another plyr and shot at however, the amrour bar depicted on the shooters screen expands out in a huge red line (presumably to the 500000, If i set it to 5000 armour, there is no problem)
I know this must be something faced by other modders before who have capships with large hull strenghts.
can anyone offer any advice?
*edit chips ur evo ships have similar hull strenghts did u ever come accross this when testing the evo md?
thks
Edited by - bane42 on 2/20/2005 3:22:35 PM
I'm workin on a mod that allows plyrs to buy capships, specifically the kusari gunboat.
The mod is optional meaning that ppl without it can still access the server and see and fight other plyrs who are flying their gunships without crashing.
This all works ok .
The problem I have is that the capships armour is set to 500,000 right now. When its selected as a target by another plyr and shot at however, the amrour bar depicted on the shooters screen expands out in a huge red line (presumably to the 500000, If i set it to 5000 armour, there is no problem)
I know this must be something faced by other modders before who have capships with large hull strenghts.
can anyone offer any advice?
*edit chips ur evo ships have similar hull strenghts did u ever come accross this when testing the evo md?
thks
Edited by - bane42 on 2/20/2005 3:22:35 PM