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Nomad Battle ship bug

The general place to discuss MOD''ing Freelancer!

Post Fri Feb 11, 2005 7:12 am

Nomad Battle ship bug

did anyone ever fix IGx89s mod to give the battleship thrusters?

Post Fri Feb 11, 2005 1:54 pm

just add a HpThruster01 hardpoint to the model and finish the xml code.

Post Sat Feb 12, 2005 12:37 am

Why, for goodness sakes, would you want to give a battleship thrusters? o_0

Post Sat Feb 12, 2005 6:49 am

so i can fly it
i don't know how to do hardpoints on models last time i tried it crashed the game

Edited by - Mechcondrid on 2/12/2005 6:49:52 AM

Post Sat Feb 12, 2005 8:44 am

Well first of all get HardCMP by Louva-Deus & Shsan then copy and paste the Nomad Battleship .3db found in C:/Program Files/Microsoft Games/Freelancer/DATA/SHIPS/Nomad/NO_BATTLESHIP/no_battleship.3db to your desktop.

After this, open it up with HardCMP. Click NEW, then scroll down the hardpoints until you get to HpThruster, select it and click ADD.
Then enter the following data:

Position:
X: 0.5
Y: 0.6
Z: 606

Leave all the other boxes at 0, click VALIDATE then FILE-> SAVE. This puts the thruster next to the engine, its not pretty but a good example
Then open up the Nomad Battleship Mod's folder. You'll see the xml file, right click and open with whatever text editor you want (Notepad, Wordpad etc).
Scroll down a little bit until you see this:

hp_type = hp_freighter_shield_special_10, HpEngine01
hp_type = hp_freighter_shield_special_9, HpEngine01
hp_type = hp_freighter_shield_special_8, HpEngine01
hp_type = hp_freighter_shield_special_7, HpEngine01
hp_type = hp_freighter_shield_special_6, HpEngine01
hp_type = hp_freighter_shield_special_5, HpEngine01
hp_type = hp_freighter_shield_special_4, HpEngine01
hp_type = hp_freighter_shield_special_3, HpEngine01
hp_type = hp_freighter_shield_special_2, HpEngine01
hp_type = hp_freighter_shield_special_1, HpEngine01

Underneath you will need to add the line:
hp_type = hp_thruster, HpThruster01

Here you are telling the game that the type of object (hp_thruster) can mount on this hardpoint (HpThruster01). Scroll down a little more until you see this line:

[Good
nickname = nb_package
category = ship
hull = nb_hull
addon = armorscale99
addon = ge_nb_engine_01, internal, 1
addon = infinite_power, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = nomad_turret01_mark01, Hp_1_01
addon = nomad_turret01_mark01, Hp_1_02
addon = nomad_turret01_mark01, Hp_1_03
addon = nomad_turret01_mark01, Hp_1_04
addon = nomad_turret01_mark01, Hp_1_05
addon = nomad_turret01_mark01, Hp_1_06
addon = nomad_turret01_mark01, Hp_1_07
addon = nomad_turret01_mark01, Hp_1_08
addon = nomad_turret01_mark01, Hp_1_09
addon = nomad_turret01_mark01, Hp_1_10
addon = nomad_turret01_mark01, Hp_1_11
addon = nomad_turret01_mark01, Hp_1_12
addon = nomad_turret01_mark01, Hp_1_13
addon = nomad_turret01_mark01, Hp_1_14
addon = nomad_turret01_mark01, Hp_1_15

Here you can addon a thruster so when you buy the ship, it appears. You do this by adding this line at the bottom:

addon = no_thruster, HpThruster01, 1

This will add a no_thruster (guess what that is as found in DATA/EQUIPMENT/st_equip.ini) onto the hardpoint which we mentioned earlier (HpThruster01).

Then you will need to add the modified version of the ship into the mods folder. So open up you Nomad Battleship Mod folder, then create a new folder called DATA, inside that create a new folder called SHIPS, inside that a new one called Nomad then one more inside that called NO_BATTLESHIP. Paste your modified no_battleship.3db inside it and hey presto, your ready to go. Activate your mod and look at the pathetic splendor that is a Nomad battleship with a Nomad Thruster which is useless

Hope this helps




Edited by - devineman on 2/12/2005 8:46:09 AM

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