Hi Manhattan_Guy!
Es ist schon verlockend deutsch zu sprechen, wenn man weiß, das du als Modder von RzE deutsch kannst
For the patrols:
These are two links to threads about patrols, which are rather long, but also very informative. With the first one I learned everything about patrol paths and the second one made some things clearer.
1.
Patrol Paths 1
2.
Patrol Paths 2
Patrols are not easy to make and although I made some in my mod I'm affraid that I do not have the time to describe it here again. But in this thread you should find everything you need. It may seem much to read, but you will be able to do anything related to patrols if you read the important parts of these two threads.
Here are just some general things for patrol paths:
1. If you do them with FLE, you have to overwork them, as FLE is not able to produce bugfree patrols. So just set them up with the program and then get rid of all the mistakes.
2. If you make a patrol path for the Outcasts (only an example) it is absolutely necessary that the base, where the patrol starts has at least one Outcast on it. Patrols WILL crash the game, if they start from a base, which has no NPC of the faction on it. You can of course make an Outcast patrol start from a Rogue base, but there has to be at least one Outcast on the station.
3. Try to make patrols, which start and end at bases or planets. I'm quite sure that this is not necessary, but patrols, which just end in space often crash the game. If you let them start and end at a base everything should work.
4. Even if FLE has some differences to the original FL keep to the original style of FL. It is not wrong if you edit every line, generated by FLE, because the program is not really able to do patrols (I use it just for orientation and position). So keep to the original FL format and look in existing patrols. If you see a difference and do not know if this is right just change it to the same thing like the original FL patrol.
5. For patrols attacking tradelanes you need two lines, which are not generated by FLE:
lane_id = xxx
tradelane_attack = xxx
For detailed description about these two lines look in the two threads.
I hope this helps!
If you need more help, maybe you can post some of your entries. I will come again during the next days and then I may have some more time.
Black Eagle