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Hashcodes

The general place to discuss MOD''ing Freelancer!

Post Wed Feb 02, 2005 1:04 am

Hashcodes

Is there a way to decipher those darned hashcodes in IONCROSS and the FLServer window to find out what item of equipment or ship they are pointing to.

Post Wed Feb 02, 2005 2:55 am

I think the ioncross gamedata creator might do it. Not sure as I havent used it yet!

I'm sure you can find it in the downloads section of this site or goto the ioncross website and get it.

Max_X_fire

Post Wed Feb 02, 2005 7:23 am

I used Hash Gen from Crabtree and I had no problem with it

Download here

Edited by - FriendlyFire on 2/2/2005 7:23:05 AM

Post Fri Feb 11, 2005 1:20 pm

Thx a million

Post Fri Feb 11, 2005 4:39 pm

Ah, that nifty little piece of software shows codes for item already in your list, I was refer to something that would take a hash code and tell me what piece of equipment it was pointing to. I keep getting the following errors in red.

E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3080208576) failed

I presume it's saying that it can't find this piece of equipment. What piece of equipment, that's what i'd like to know.

Also can anybody tell me what the following 2 numbers refer to

[MVendor
num_offers = 5, 7

Is it the number o f players that can do missions at the same time and the number of offers displayed on the board. \i seem to be struggling to get them to work in all my bases.

Any help on these would be appreciated

Post Mon Feb 14, 2005 5:11 pm

I believe that number is a range of offers, between 5 and 7 offers each time a player checks the mission board.

I could be wrong of course.

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