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Base problem

The general place to discuss MOD''ing Freelancer!

Post Thu Jan 27, 2005 5:49 am

Base problem

I'm kind of new here.
I've got this problem where, whenever I dock with a particular base that I made, the game would crash. I tried editing the Universe.ini and the mbase.ini but it still crashes. Can someone give me some advice on this?

Post Thu Jan 27, 2005 6:09 am

Can you show us the last 10 or so entries in FLSpew.txt? That would be... rather helpful.

Post Thu Jan 27, 2005 8:51 pm

Things that need to be checked when building custom bases:

the system ini (i.e. LI01.ini) that the entry is correct and the nickname does not collide with any other base names. Helps if the IDS name is correct.

The bases actual ini (in the systems bases directory, normally labelled something like Li01_01_base.ini) This should be present and all parts in there should be renamed to the base you are looking for. Pay particular attention to the rooms it is looking for, as the path must be correct. Also pay note to what rooms it is looking for (like deck, bar etc...)

In the rooms directory inside in the bases directory, those rooms you had in the bases ini also need their own seperate ini's. Normally labelled something like LI01_01_Bar.ini etc.... for each room the base is looking for.

The universe.ini most be pointing to the exact path for the base. Having the correct strid name also helps (i.e. IDS name).

Remove your Mbases entry for this base until you have it working with the above only. Not having an entry in MBases will give you a base without NPC's. If it works without the MBases code, you know it is problem in your MBases. If it still doesn't work, you know it is a problem in one of those files somewhere.

Freeworlds Mod Developer
Author of Modular Station

'There is no Good nor Evil in the universe, just perceptions and circumstances.'

Post Fri Jan 28, 2005 2:51 am

these are the files to do with bases

DATA------
Universe/Systems/(system_name)/(system_name.ini)
Universe/Systems/(system_name)/Bases/(base_name.ini)
Universe/Systems/(system_name)/Bases/Rooms/(Put Rooms Here)
Universe/Universe.ini
Missions/mbases.ini
Equipment/market_ships.ini ;which ships are sold at your base here
Equipment/market_misc.ini ;Thrusters/Ammo/Guns
Equipment/market_commodities ;goods

Please tell me if ive forgotten anything
look through your entries in these files
i dont know if it causes crashes but maybe you got the ids wrong?

EDIT: Spelling

Edited by - vamp679 on 1/28/2005 2:53:02 AM

Post Fri Jan 28, 2005 4:26 am

I'll edit the ini files. oh, another question. Do the ids names have to be completely new names or does using ids names from other bases work as well? I haven't gotten around to creating my own ids names and info yet. what is the 'strid_name' in the universe.ini file for?
What's FlSpew, btw?

Edited by - musketeer on 1/28/2005 4:28:09 AM

Edited by - musketeer on 1/28/2005 4:37:40 AM

Post Fri Jan 28, 2005 2:28 pm

FLSpew is a text (.txt) file that keeps records of most things that happen in game. It spits errors out and gives tons of other information regarding everything related to running the game. On XP, by default, it should go in C:/Documents and Settings/Owner/Local Settings*/Application Data*/Freelancer.

Folders marked with a * are Hidden. Windows Help can help you make Hidden folders visible if you dont know how.

Post Fri Jan 28, 2005 5:14 pm

strid_name is what shows up on the navmap and you can use other ids names

Post Fri Jan 28, 2005 8:44 pm

I found the FlSpew file and can't understand a wod of it. I did notice a lot of ' *** WARNING: ' entries at the bottom.

Post Fri Jan 28, 2005 9:17 pm

well just copy and paste all the lines in flspew here then

Post Sun Jan 30, 2005 9:31 pm

well, the file's kind of big so I just took the last few lines.

*** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2213849798 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x0'
E:\FL\Scratch\Source\Client\space\StarSys.cpp(716) : *** WARNING: Voice message 2351700488 is invalid for voice 3073825485
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x0'
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x0'
E:\FL\Scratch\Source\Client\Space\HUD_Comm.cpp(792) : *** WARNING: invalid MSG id (2480341384) for voice profile (0xb4902287)
E:\FL\Scratch\Source\Server\gf\BaseDB.cpp(1645) : *** ERROR: Location 3001960199 is invalid
E:\FL\Scratch\Source\Server\gf\BaseDB.cpp(1645) : *** ERROR: Location 2412864712 is invalid
E:\FL\Scratch\Source\Server\gf\BaseDB.cpp(1645) : *** ERROR: Location 2934271428 is invalid
E:\FL\Scratch\Source\Common\Systems.cpp(3044) : *** WARNING: get_system(V01) failed.

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