Battleship encounters
Hey guys, I've got a question here: I can't seem to get me encounter for Order battleships to work. I have a loadout made for an Order frigate (class cruiser) and an Order BS (class cruiser):
[NPCShipArch
nickname=or_cruiser_d22
loadout=or_frigate
level=d22
ship_archetype=manci_frigate
pilot=cruiser_default
state_graph=CRUISER
npc_class=lawful, CRUISER, d22
[NPCShipArch
nickname=or_dreadnought_d25
loadout=or_OsirisII_LO
level=d25
ship_archetype=or_osiris_sub
pilot=cruiser_default
state_graph=CRUISER
npc_class=lawful, battleship, d25
The loadouts are set up and ready (names match, all that good stuff). I edited The Order's entry in faction_prop like this:
[FactionProps
affiliation = fc_or_grp
legality = unlawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_fc_or
jump_preference = jumphole
npc_ship = or_elite_d15-16
npc_ship = or_elite_d16-17
npc_ship = or_elite_d17-18
npc_ship = or_elite_d19
npc_ship = or_NS_d15-16
npc_ship = or_NS_d17
npc_ship = or_NS_d18-19
npc_ship = or_NS_d19
npc_ship = or_NS2_d15-16
npc_ship = or_NS2_d16-17
npc_ship = or_NS2_d17-18
npc_ship = or_NS2_d18-19
npc_ship = or_NS2_d19
npc_ship = or_Wraith_d15-19
npc_ship = or_Sobek_d19
npc_ship = or_cruiser_d22
npc_ship = or_dreadnought_d25
voice = pilot_f_ill_m01
voice = pilot_f_ill_m02
mc_costume = mc_fc
space_costume = pi_pirate1_head, pi_orillion_body, comm_br_guard
space_costume = pi_pirate4_head, pi_orillion_body, comm_rh_alaric
space_costume = sh_male4_head, pi_orillion_body, comm_br_guard
space_costume = ge_male2_head, pi_orillion_body, comm_rh_alaric
space_costume = ge_male4_head, pi_orillion_body, comm_br_guard
space_costume = ge_male1_head, pi_orillion_body, comm_rh_alaric
firstname_male = 226608, 226741
lastname = 227008, 227307
rank_desig = 197128, 197129, 197130, 10, 15
formation_desig = 197808, 197820
large_ship_desig = 490002
large_ship_names = 490003, 490018
formation = fighters, fighter_basic
formation = cruisers, cruiser_wall
formation = battleships, battleship_wall
All of those fighters are good to go, so they're not a prob. But see here, the frigate and BS are listed .. so they should work, right?
I tried at first just making my zone have the "capitalships_liberty" encounter with The Order as the faction (I took the npc_ship entres for the ORder ships and modified them from Liberty ... so could that work if I use the same encounter?)
However, this didn't work, so I made my own encounter file, but I don;t know what I did wrong - I still do NOT get any Order capital ships when I enter this zone and cruise around for 10 mins. Here's encounter file (called capitalships_order ) :
[EncounterFormation
ship_by_class = 2, 1, sc_battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 3, 2, sc_cruisers
pilot_job = assault_job
make_class = wanderer
ship_by_class = 6, 6, sc_fighters
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = no
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation
ship_by_class = 1, 1, sc_battleships
pilot_job = assault_leader_job
ship_by_class = 3, 3, sc_cruisers
pilot_job = defend_job
make_class = wanderer
ship_by_class = 6, 6, sc_fighters
pilot_job = defend_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = no
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation
ship_by_class = 1, 1, sc_battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 3, 3, sc_cruisers
pilot_job = assault_job
make_class = wanderer
ship_by_class = 6, 6, sc_fighters
pilot_job = defend_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = no
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
permutation = 1, 3
permutation = 2, 3
Can anyone see a problem with this set up? I have other gunboats and ships working, but I cannot get this one to work ...
Any help or advice appreciated Thanks a lot
Edited by - Ro9ue on 1/20/2005 7:12:37 PM
[NPCShipArch
nickname=or_cruiser_d22
loadout=or_frigate
level=d22
ship_archetype=manci_frigate
pilot=cruiser_default
state_graph=CRUISER
npc_class=lawful, CRUISER, d22
[NPCShipArch
nickname=or_dreadnought_d25
loadout=or_OsirisII_LO
level=d25
ship_archetype=or_osiris_sub
pilot=cruiser_default
state_graph=CRUISER
npc_class=lawful, battleship, d25
The loadouts are set up and ready (names match, all that good stuff). I edited The Order's entry in faction_prop like this:
[FactionProps
affiliation = fc_or_grp
legality = unlawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_fc_or
jump_preference = jumphole
npc_ship = or_elite_d15-16
npc_ship = or_elite_d16-17
npc_ship = or_elite_d17-18
npc_ship = or_elite_d19
npc_ship = or_NS_d15-16
npc_ship = or_NS_d17
npc_ship = or_NS_d18-19
npc_ship = or_NS_d19
npc_ship = or_NS2_d15-16
npc_ship = or_NS2_d16-17
npc_ship = or_NS2_d17-18
npc_ship = or_NS2_d18-19
npc_ship = or_NS2_d19
npc_ship = or_Wraith_d15-19
npc_ship = or_Sobek_d19
npc_ship = or_cruiser_d22
npc_ship = or_dreadnought_d25
voice = pilot_f_ill_m01
voice = pilot_f_ill_m02
mc_costume = mc_fc
space_costume = pi_pirate1_head, pi_orillion_body, comm_br_guard
space_costume = pi_pirate4_head, pi_orillion_body, comm_rh_alaric
space_costume = sh_male4_head, pi_orillion_body, comm_br_guard
space_costume = ge_male2_head, pi_orillion_body, comm_rh_alaric
space_costume = ge_male4_head, pi_orillion_body, comm_br_guard
space_costume = ge_male1_head, pi_orillion_body, comm_rh_alaric
firstname_male = 226608, 226741
lastname = 227008, 227307
rank_desig = 197128, 197129, 197130, 10, 15
formation_desig = 197808, 197820
large_ship_desig = 490002
large_ship_names = 490003, 490018
formation = fighters, fighter_basic
formation = cruisers, cruiser_wall
formation = battleships, battleship_wall
All of those fighters are good to go, so they're not a prob. But see here, the frigate and BS are listed .. so they should work, right?
I tried at first just making my zone have the "capitalships_liberty" encounter with The Order as the faction (I took the npc_ship entres for the ORder ships and modified them from Liberty ... so could that work if I use the same encounter?)
However, this didn't work, so I made my own encounter file, but I don;t know what I did wrong - I still do NOT get any Order capital ships when I enter this zone and cruise around for 10 mins. Here's encounter file (called capitalships_order ) :
[EncounterFormation
ship_by_class = 2, 1, sc_battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 3, 2, sc_cruisers
pilot_job = assault_job
make_class = wanderer
ship_by_class = 6, 6, sc_fighters
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = no
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation
ship_by_class = 1, 1, sc_battleships
pilot_job = assault_leader_job
ship_by_class = 3, 3, sc_cruisers
pilot_job = defend_job
make_class = wanderer
ship_by_class = 6, 6, sc_fighters
pilot_job = defend_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = no
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation
ship_by_class = 1, 1, sc_battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 3, 3, sc_cruisers
pilot_job = assault_job
make_class = wanderer
ship_by_class = 6, 6, sc_fighters
pilot_job = defend_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = no
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
permutation = 1, 3
permutation = 2, 3
Can anyone see a problem with this set up? I have other gunboats and ships working, but I cannot get this one to work ...
Any help or advice appreciated Thanks a lot
Edited by - Ro9ue on 1/20/2005 7:12:37 PM