Thu Mar 24, 2005 1:18 pm by Coolbeano
sorry this is kinda late, but the solution is kinda simple really, after a bit of studying.
when i was making a nomad hypergate thingy sometime ago, i noticed that the model for a jumphole is just that semi-torus shape seen in your subsystem targeting display window. However, in the model files it also notes that it is seethrough, and a line in solars.ini says it is a jumphole, which (if i remember correctly) allows a player to fly right through. The only thing that makes the jumphole .cmp a jumphole is the big docking sphere, and a couple of hardpoints. in one of those SOLAR folder files, solar_loadouts.ini or something, the jumphole loadout is basically an effect, and that is it. Thats because the wormhole flashy gassy foamy stuff is an effect, and like the fire damage on your ship, is a looping effect.
Remove this, and the jumphole is invisible. You can also have some fun and replace it with another thing from effects.ini (i was trying to use the osiris cloak FX (very pretty) but i couldn't get it to loop. ALE Stuff i believe)
however, there are still those ugly rings when you DO dock with it, and those are just as easily removed and replaced. in FX\jumpeffect.ini, look for the jumphole entry, and the effect should be easily removed from a line that says dock_ring_effect or something like that.
invisible jumphole is complete.
remember, i'm saying this off the top of my head, i havent touched my mods for more than 6 months now. i know thats how you do it, just the file names may bea bit off.