Custom cockpits
Hello all,
Ro9ue here from Rebalance Mod.
I am curious about making my own custom cockpits. I know each one in the Cockpits folder has its own .CMP file and its own .ini -- that's easy to see. Now, I guess the thing I am wondering is what are the required hardpoints for custom cockpits?
Well, actually if anyone has experience in this, could you perhaps give me a quick rundown on what I need to do? I know I need to make a model file for it -- that can be done in Milkshape, correct? Just make it, skin it, and export like a ship, right? If I do this, do the same exporting rules apply to cockpits as do to ships (upside down and facing you)? And again, what hardpoints are needed?
Thanks a lot Any help, comments, or advice welcome.
Ro9ue
__________________________________________________________
"Do you see the slightest evidence anywhere out there that man was the climax towards which creation had been straining from the beginning? That creation came to a screeching halt with the birth of man?"
- Ishmael
Ro9ue here from Rebalance Mod.
I am curious about making my own custom cockpits. I know each one in the Cockpits folder has its own .CMP file and its own .ini -- that's easy to see. Now, I guess the thing I am wondering is what are the required hardpoints for custom cockpits?
Well, actually if anyone has experience in this, could you perhaps give me a quick rundown on what I need to do? I know I need to make a model file for it -- that can be done in Milkshape, correct? Just make it, skin it, and export like a ship, right? If I do this, do the same exporting rules apply to cockpits as do to ships (upside down and facing you)? And again, what hardpoints are needed?
Thanks a lot Any help, comments, or advice welcome.
Ro9ue
__________________________________________________________
"Do you see the slightest evidence anywhere out there that man was the climax towards which creation had been straining from the beginning? That creation came to a screeching halt with the birth of man?"
- Ishmael