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Problems

The general place to discuss MOD''ing Freelancer!

Post Fri Dec 17, 2004 6:24 pm

Problems

I have been having problems with my mod im working on it crashes when i launch from manhatten it says this in flspew:

E:\FL\Scratch\Source\Common\CEqObj.cpp(278) : *** WARNING: Object(0x810de843) tried to connect internal type(0x82cf80cb) to hardpoint(). Ignorable.
E:\FL\Scratch\Source\Common\CEqObj.cpp(278) : *** WARNING: Object(0x810de843) tried to connect internal type(0x91fc2f87) to hardpoint(). Ignorable.
E:\FL\Scratch\Source\Common\CEqObj.cpp(278) : *** WARNING: Object(0x810de843) tried to connect internal type(0x825abb85) to hardpoint(). Ignorable.
E:\FL\Scratch\Source\Common\CEqObj.cpp(278) : *** WARNING: Object(0x810de843) tried to connect internal type(0xa6dd74ca) to hardpoint(). Ignorable.
E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Li01)

the files ive edited are:

in DATA: initialworld.ini- added some factions (working before the crashing)

in Universe/Systems:
Li01/Li01.ini
Iw05/Iw05.ini
Iw06/Iw06.ini
Ku01/Ku01.ini
Ku04/Ku04.ini
^^^^^^
only patrols added to those in existing zones

in Ships: ive added some new ones and edited the cmps of some
ive also edited loadouts.ini and shiparch.ini

in missions:

added opensp and added factions to emapthy.ini and faction_prop.ini
added the factions loadouts to npcships.ini and made some companies fly the starblazer (working)

in equipment:
added new weapons (tested most of them without crash)
edited ship and weapon markets
added ships to goods.ini (working)
added factions to commodities_per_faction.ini

in characters:

changed mp starting money

thats it please help

thanks

EDIT: in Flspit it says:

WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers


Edited by - vamp679 on 12/17/2004 7:15:03 PM

Edited by - vamp679 on 12/18/2004 4:16:25 AM

Post Sat Dec 18, 2004 3:23 am

The only one that matters tere is the last entry. The only thing that's wrong with the mod is New York.

I recommend you look at everything you added there. Especially patrols (they're a real bugger....) Post what you've added here if you want.

--------------------------------
[email protected]

Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Sat Dec 18, 2004 10:44 pm


E:\FL\Scratch\Source\Common\CEqObj.cpp(278) : *** WARNING: Object(0x810de843) tried to connect internal type(0x82cf80cb) to hardpoint(). Ignorable.
E:\FL\Scratch\Source\Common\CEqObj.cpp(278) : *** WARNING: Object(0x810de843) tried to connect internal type(0x91fc2f87) to hardpoint(). Ignorable.
E:\FL\Scratch\Source\Common\CEqObj.cpp(278) : *** WARNING: Object(0x810de843) tried to connect internal type(0x825abb85) to hardpoint(). Ignorable.
E:\FL\Scratch\Source\Common\CEqObj.cpp(278) : *** WARNING: Object(0x810de843) tried to connect internal type(0xa6dd74ca) to hardpoint(). Ignorable.

These errors are caused from trying to mount an "Internal" object such as a shield, tractor, engine, or thruster, on to hardpoint().
Which, since there's nothing in the "()" would mean that the model you tried attaching the equipment to is missing the REQUIRED hardpoint.
But since it's ignorable, it's not a weapon, or any other visible item.
According to the error message, all 4 entries are on the same "Object(0x810de843)" model.
And...
As there are 4 different "internal type" codes, I'd say that the model is missing all 4 of the aforementioned hardpoints:
Shield, tractor, engine, and thruster.
Of course, it could be an internal object with multiple hardpoints missing, such as the thrusters.
Unlikely, in this case, as you have 4 different "internal type" codes.


E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Li01)


WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers

Both of these are fairly standard.
You'll get them just running an unmodded FL.
They simply let MS know what you were doing.

Watch your 6!

Edited by - warzog on 12/18/2004 10:52:52 PM

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