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Difficult SP mission Question

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Post Thu Dec 02, 2004 10:09 am

Difficult SP mission Question

ok heres the deal, i am planning ( sanity permitting ) to write some SP story missions for my up and comming mod. Simply put i want to make an ENTIRELY new story...my biggest problem is this....


How do you make cutscenes? I already have a few friends wrkin on doing the voice crap for the cut scenes and the inflight dialoge...but i have NO clue how to make the cut scene let alone make a trigger to allow the cutscene to start..any takers?

I am stumped...

"To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

Post Thu Dec 02, 2004 10:18 am

I know that to begin a cutscene there's Act_CallThorn, but I know nothing about the actual .thn files themselves. I believe that most inflight cutscenes are simply camera moving, a good deal of the "action" is defined in the story ini file. Certainly for the Freeport 7 intro scene, all the solars that make up the station are defined in m01a.ini. Cutscenes on bases seem a lot more complex. You might be able to get around it by swapping some of the characters and dialogue around, but you'd have to ruthlessly edit such dialogue to fit in with the original timings.

Post Thu Dec 02, 2004 10:47 am

i assumed that was going to be the case....grrrrr but i had to ask right lol it never hurts to try..but it would be cool if it works right lol

also anyone know how to make if possible custom .thn's? ( real newbie with thn's) can do a lot of other stuff...but those .thn's have me baffled.

anyway thanks for the reply so far

"To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

Edited by - Dark_Shadow2004 on 12/2/2004 10:48:59 AM

Edited by - Dark_Shadow2004 on 12/2/2004 10:49:25 AM

Post Thu Dec 02, 2004 12:27 pm

The Freelancer engine is not working correctly with decompressed thn's (from SCRIPTS\STORY folder). To modify an intro thn is one thing and modifing an thn from STORY folder is another. I think the problem is Fled-Thorh application. Just decompress one of thn's from STORY folder and overwrite original one (without modications). Even compressing it back (using the luac32.exe) will not solve the problem.

Post Thu Dec 02, 2004 12:47 pm

I don't have much time, but:

In-Space cutscenes - use "Act_Callthorn" to start one off.
Base-side scenes - Harder, you need to use "Act_AddRTC" to add the cutscene params (Create a custom RTC.ini file).

They are written in LUA format, which is very inefficient, but you'll get the hang of it. LordFjord wrote a good explanation of the different entities - it's here somewhere. I suggest you start off simply with something like a menu screen.

Post Thu Dec 02, 2004 9:32 pm

Thanks a lot accushot...like always you are my saving grace

its gonna be a LONG road to making the cutscenes for the new campaign...but atleast i got the first cut to work (minus the vocals)

thanks again for the tip (to everyone)

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