Detailed Questions about Freelancer Modding!
Hello!, My name is Worf, I am currently researching the extent that Freelancer has/can be modded and I have some questions for you wizards!.
Before I ask my questions I thought you would like to know the reasons why I am asking them. [SFC is considering the development of a mod in Freelancer, which (hopefully) nullifies all attempts at cheating, a mod which historically/contextually fits in with the "Freelancer" universe which is pathed in the Single Player and Introduction Movie and one which will be enjoyable by the public!. Aside from this I personally would like to learn how to MOD Freelancer.
Firstly, Is it possible for players to "Repair" stations (IE: Ithaca Research Station is Abandoned and has suffered a beating over the ages, with Player intervention is it possible to restore a damaged station, over several missions/trade runs (This would actually give Commodities Real game play value instead of just a way to produce profits)).
Secondly, Is it possible to construct empires out of rubble? (IE: A wasteland area be appropriated jump gates, trade lanes be built etc).
Thirdly, Is it possible to "create clan factions" within the Freelancer universe and have two group types Temporary, Clan group and to see both groups in seperate colours on the Universal map?
Fourthly, Relating to my third question, if "Clan Factions" is possible, would it be possible to implement a "Shared Reputation" system, where one person's acts affects a whole society?
Fifthly, Relating to my third and fourth question, would one be able to plot patrolling AI's (Or NPC's I believe their called, please correct me if I am wrong) routes and create vessels such as Battleships and position them accordingly?
Sixthly, The Map of the Sirius System, Is it possible to make "Map-Upload's" To other players in the server that are of the same clan? and to extend this relating to question four, Would a Society be able to have a shared map (IE: Player One Explores the Kusari Empire, Player Two Explores the Bretonian Empire, Player Three Explores the Rheinland Empire and Player Four begins Exploration of liberty, where each player would update the society's map, which would in turn update "Society Members" maps accordingly, though not altering their visted bases statistics)
Seventhly, Relating to my third question, is it possible to buy and position stations within the universe, and have an estimated time of arrival?
Eightly, The ability to work-up to buying vessels (IE: Working For an Organisation who sells a certain ship that is unique to them, and you work in "Missions" to earn the vessel you would like to acquire) is this possible?
Ninethly, In Relation to my third question, Is it possible to put a station up-for-sale (if a Society/Faction no longer requires it) in the "News" section (as this will make the "News" more pertinant for multiplayer)?
Tenthly, (Don't Worry, I'm Shutting Up Soon ) In Partial Relation to my third question, Is it possible to "Order" AI players, to assist you and form up with your vessel if their friendly and/or a part of your society?
Thank You for reading this, if possible I would appreciate any responses, if reponses are answers to questions due to the amount of questions I have asked please could you number the answers . I am reviewing all the materials I can find on Modding and this subject and once again thanks for listening.
Thank You,
[SFCWorf
Before I ask my questions I thought you would like to know the reasons why I am asking them. [SFC is considering the development of a mod in Freelancer, which (hopefully) nullifies all attempts at cheating, a mod which historically/contextually fits in with the "Freelancer" universe which is pathed in the Single Player and Introduction Movie and one which will be enjoyable by the public!. Aside from this I personally would like to learn how to MOD Freelancer.
Firstly, Is it possible for players to "Repair" stations (IE: Ithaca Research Station is Abandoned and has suffered a beating over the ages, with Player intervention is it possible to restore a damaged station, over several missions/trade runs (This would actually give Commodities Real game play value instead of just a way to produce profits)).
Secondly, Is it possible to construct empires out of rubble? (IE: A wasteland area be appropriated jump gates, trade lanes be built etc).
Thirdly, Is it possible to "create clan factions" within the Freelancer universe and have two group types Temporary, Clan group and to see both groups in seperate colours on the Universal map?
Fourthly, Relating to my third question, if "Clan Factions" is possible, would it be possible to implement a "Shared Reputation" system, where one person's acts affects a whole society?
Fifthly, Relating to my third and fourth question, would one be able to plot patrolling AI's (Or NPC's I believe their called, please correct me if I am wrong) routes and create vessels such as Battleships and position them accordingly?
Sixthly, The Map of the Sirius System, Is it possible to make "Map-Upload's" To other players in the server that are of the same clan? and to extend this relating to question four, Would a Society be able to have a shared map (IE: Player One Explores the Kusari Empire, Player Two Explores the Bretonian Empire, Player Three Explores the Rheinland Empire and Player Four begins Exploration of liberty, where each player would update the society's map, which would in turn update "Society Members" maps accordingly, though not altering their visted bases statistics)
Seventhly, Relating to my third question, is it possible to buy and position stations within the universe, and have an estimated time of arrival?
Eightly, The ability to work-up to buying vessels (IE: Working For an Organisation who sells a certain ship that is unique to them, and you work in "Missions" to earn the vessel you would like to acquire) is this possible?
Ninethly, In Relation to my third question, Is it possible to put a station up-for-sale (if a Society/Faction no longer requires it) in the "News" section (as this will make the "News" more pertinant for multiplayer)?
Tenthly, (Don't Worry, I'm Shutting Up Soon ) In Partial Relation to my third question, Is it possible to "Order" AI players, to assist you and form up with your vessel if their friendly and/or a part of your society?
Thank You for reading this, if possible I would appreciate any responses, if reponses are answers to questions due to the amount of questions I have asked please could you number the answers . I am reviewing all the materials I can find on Modding and this subject and once again thanks for listening.
Thank You,
[SFCWorf