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Freelancer Adjustments

The general place to discuss MOD''ing Freelancer!

Post Tue Oct 19, 2004 8:48 am

Freelancer Adjustments

Sorry if this has already been covered, too many threads for me to find out if it has, and it is my first post.

I have put in the Rheinlander Cruiser mod and its very good fun; amazing how big the hold is!!! However, you cannot use turret button "H" with the mod due to the fact that you end up "inside" the cruiser and cannot fire. Anyway, thanks to the writer, very good. And the three extra jump holes leading to the "capital systems" saves a lot of messing about too. Well done on that too. The Zoners Base in Badlands is the Suffolk base and the writer forgot to adjust the crews. In the bar they give Bretonia info, in New York!

Are there any other good mods that can be added without ruining all the saves as I am way past Level 38 and don't want to have to start again, again, again!!

Finally, if in wrong Room; where should it be?

Edited by - red devil on 10/19/2004 9:49:31 AM

Post Tue Oct 19, 2004 4:23 pm

red devil,

There are plenty of good mods out there that can work with your saved games, my suggestion is that you take the last saved game.. and migrate it to the new mod.. You will need to be flying a stock freelancer ship though, and as soon as you load it, before you take off save again... that should work ok, so long as the systems in both are not radically different.. though there are no guarantees.

plus you do not appear to be in the wrong place

Harrier



Retreat[![! ---- I'm too badly messed up now[![!

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