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Damn factions!

The general place to discuss MOD''ing Freelancer!

Post Tue Oct 12, 2004 10:55 am

Damn factions!

Okay: I changed the entries in faction_prop.ini, empathy.ini, and intial_world.ini
I copied previous entries EXACTLY except for the nickname, ids_name, and one or two rep effects. However, when I open FLE, the faction is not there to select. This is the first time a custom faction has not shown up in FLE.

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Tue Oct 12, 2004 5:51 pm

If you didn't put a new name for the faction in a DLL it won't show in FLE cause (correct me if I'm mistaken plz) it looks in there to get the name. Had a problem like that with my custom factions appearing in game....they were invisible till I gave them a custom ids_name, ids_info, and ids_shortname.

Post Wed Oct 13, 2004 9:17 am

As I already said: I've done that. I saved the ids_name, ids_info, and ids_short_name (or whatever) in the .dll and specified them in the coding.

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Wed Oct 13, 2004 1:26 pm

Post it here.

Post Wed Oct 13, 2004 1:43 pm

initial_world.ini:
[Group
Nickname = sr_m_grp
ids_name = 196943
ids_info = 66232
ids_short_name = 196944
rep = 0.8, li_n_grp
rep = 0.8, li_lsf_grp
rep = 0.8, li_p_grp
rep = 0.8, br_n_grp
rep = 0.8, br_p_grp
rep = 0.8, ku_n_grp
rep = 0.8, ku_p_grp
rep = 0.8, rh_n_grp
rep = 0.8, rh_p_grp
rep = 0.6, co_alg_grp
rep = 0.6, co_be_grp
rep = 0.6, br_m_grp
rep = 0.6, co_nws_grp
rep = 0.6, co_hsp_grp
rep = 0.6, co_ic_grp
rep = 0.6, co_khc_grp
rep = 0.6, co_kt_grp
rep = 0.6, rh_m_grp
rep = 0.6, co_me_grp
rep = 0.6, co_ni_grp
rep = 0.6, co_os_grp
rep = 0.7, co_rs_grp
rep = 0.6, co_shi_grp
rep = 0.6, co_ss_grp
rep = 0.6, co_ti_grp
rep = 0.6, co_vr_grp
rep = 0, fc_bd_grp
rep = -0.2, fc_b_grp
rep = -0.3, fc_c_grp
rep = -0.3, fc_fa_grp
rep = -0.3, fc_g_grp
rep = -0.3, fc_gc_grp
rep = -0.3, fc_h_grp
rep = -0.3, fc_j_grp
rep = -0.3, fc_lh_grp
rep = -0.3, fc_lr_grp
rep = -0.3, fc_lwb_grp
rep = -0.3, fc_m_grp
rep = -0.3, fc_ou_grp
rep = -0.3, fc_rh_grp
rep = 0, fc_or_grp
rep = -0.3, fc_u_grp
rep = -0.3, fc_x_grp
rep = 0, gd_gm_grp
rep = 0, fc_uk_grp
rep = 0, fc_n_grp
rep = 0, fc_ln_grp
rep = 0, fc_ku_grp
rep = 0, fc_rh_grp
rep = 0, fc_ouk_grp
rep = 0, fc_q_grp
rep = 0, fc_f_grp
rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = 0, gd_bh_grp
rep = 0.9, sr_m_grp

empathy.ini
[RepChangeEffects
group = sr_m_grp
event = object_destruction, -0.024900
event = random_mission_success, 0.140000
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_lsf_grp, 0.8
empathy_rate = li_n_grp, 0.8
empathy_rate = li_p_grp, 0.8
empathy_rate = br_n_grp, 0.8
empathy_rate = br_p_grp, 0.8
empathy_rate = ku_n_grp, 0.8
empathy_rate = ku_p_grp, 0.8
empathy_rate = rh_n_grp, 0.8
empathy_rate = rh_p_grp, 0.8
empathy_rate = co_shi_grp, 0.8
empathy_rate = co_khc_grp, 0.6
empathy_rate = co_kt_grp, 0.6
empathy_rate = br_m_grp, 0.6
empathy_rate = co_me_grp, 0.6
empathy_rate = co_be_grp, 0.6
empathy_rate = co_rs_grp, 0.7
empathy_rate = co_vr_grp, 0.6
empathy_rate = co_ni_grp, 0.6
empathy_rate = rh_m_grp, 0.6
empathy_rate = co_ti_grp, 0.6
empathy_rate = co_ic_grp, 0.6
empathy_rate = co_ss_grp, 0.6
empathy_rate = co_hsp_grp, 0.6
empathy_rate = co_alg_grp, 0.6
empathy_rate = co_os_grp, 0.6
empathy_rate = co_nws_grp, 0.6
empathy_rate = fc_c_grp, -0.4
empathy_rate = fc_ou_grp, -0.4
empathy_rate = fc_rh_grp, -0.4
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, -0.1
empathy_rate = fc_h_grp, -0.1
empathy_rate = fc_m_grp, -0.3
empathy_rate = fc_x_grp, -0.3
empathy_rate = fc_b_grp, -0.3
empathy_rate = fc_g_grp, -0.3
empathy_rate = fc_lh_grp, -0.3
empathy_rate = fc_u_grp, -0.3
empathy_rate = fc_gc_grp, -0.3
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, -0.1
empathy_rate = fc_lr_grp, -0.1
empathy_rate = fc_or_grp, -0.1
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, -0.1
empathy_rate = fc_ln_grp, -0.1
empathy_rate = fc_kn_grp, -0.1
empathy_rate = fc_rn_grp, -0.1
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0
empathy_rate = gd_bh_grp, 0

faction_prop.ini
[FactionProps
affiliation = sr_m_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_li_n
jump_preference = jumphole
npc_ship = li_n_li_elite_d1-3
npc_ship = li_n_li_elite_d4
npc_ship = li_n_li_elite_d5
npc_ship = li_n_li_elite_d6
npc_ship = li_n_li_elite_d7
npc_ship = li_n_li_elite_d8
npc_ship = li_n_li_elite_d9
npc_ship = li_n_li_elite_d10
npc_ship = li_n_li_elite_d11-19
npc_ship = li_n_cruiser_d22
npc_ship = li_n_dreadnought_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_li
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2
space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher
space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2
space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female
space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 196976
large_ship_names = 202608, 202647
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.300000
formation = fighters, fighter_li_n

IN EMPATHY AND INITIAL_WORLD I have added the rep effects to all other factions as well.

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Wed Oct 13, 2004 4:38 pm

Err.. I think i`ve heard mentioned that you will need to update-
newplayer.fl
mpnewcharacter.fl
OpenSp ( if you`re using it)
Otherwise, the game dosen`t know how to fit them into the game properly.

Post Thu Oct 14, 2004 9:53 am

Fitted it into the modded OpenSP file. Will try the new character though....

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Thu Oct 14, 2004 10:42 am

Everything looks fine at first glance.. try making sure you're using the mod correctly with flmm.

Post Thu Oct 14, 2004 11:26 am

Well I managed to get it to work in a new system, although for some reason the names of it won't come up, yet I've set them correctly.
Also, they won't fly a custom ship I have. I set the loadout and put it in npc ships, but when I entered the system they were no longer there.

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Thu Oct 14, 2004 11:47 am

Could check to see if the names resources file that is being used has been updated? Sometimes if you update the names resources file, but have another one in your mod folder, the nonupdated one can replace the new one.
Might be worth a check, I haven`t had any probs and i`ve done about 20 factions. Also, try giving the custom ships to an original faction just to see if they work first. At least then u`ll know where the problem is.
Best of luck.

Post Thu Oct 14, 2004 1:34 pm

thanks I'll keep trying. Hopefully now I can do factions I can get the TRM Beta out by the end of the month or so.

--------------------------------
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Fri Oct 15, 2004 11:34 am

Works in the Bretonian Armed Forces....

--------------------------------
[email protected]
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Edited by - Zack Lyons on 10/15/2004 12:35:08 PM

Edited by - Zack Lyons on 10/15/2004 12:35:27 PM

Post Sat Oct 16, 2004 8:43 am

Okay I got the factions to work absolutely fine now.
HOWEVER: I have done this in faction_prop.ini:

npc_ship = li_n_li_elite_d1-6
npc_ship = br_n_br_elite_d7
npc_ship = br_n_br_elite_d8
npc_ship = ku_n_ku_elite_d9
npc_ship = ku_n_ku_elite_d10
npc_ship = rh_n_rh_elite_d11-19

But whenever I set any toughness level on a patrol, it keeps coming up with Dragon.

--------------------------------
[email protected]
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

Post Sat Oct 16, 2004 9:27 am

Well, that dosen`t make sense! Cudja post the complete faction prop? I`m taking it you`ve gone thru npcships already and everything should be okay? Maybe if you posted the zone that you have placed the ships into, then we could have a look thru and see if there`s any probs.
There is the faction weight entry, but I really can`t see that causing you any problems.

Post Sat Oct 16, 2004 9:58 am

The faction_prop.ini is exactly the same as when I posted it further up the pages, but with that instead.
Like this:

[FactionProps
affiliation = sr_m_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_rh_n
jump_preference = jumphole
npc_ship = li_n_li_elite_d1-6
npc_ship = br_n_br_elite_d7
npc_ship = br_n_br_elite_d8
npc_ship = ku_n_ku_elite_d9
npc_ship = ku_n_ku_elite_d10
npc_ship = rh_n_rh_elite_d11-19
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_li
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2
space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher
space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2
space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female
space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 196976
large_ship_names = 202608, 202647
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.300000
formation = fighters, fighter_li_n

HERE is one of the patrols.
[Zone
nickname = Zone_BR07_path_sirianmilitary23
pos = -36995, 0, 10863
rotate = -90, 4, 0
shape = CYLINDER
size = 750, 36299
sort = 99
toughness = 5
density = 15
repop_time = 5
max_battle_size = 4
pop_type = lane_patrol
relief_time = 20
path_label = sirianmilitary_01, 4
usage = patrol
mission_eligible = false
faction_weight = sr_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 10, 0.200000
faction = sr_m_grp, 1.000000

--------------------------------
[email protected]
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency

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