Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

randommissions in other sys

The general place to discuss MOD''ing Freelancer!

Post Tue Oct 12, 2004 8:55 am

randommissions in other sys

hi !!
i was wondering if someone knows how it is possible to have random missions taking you to a different system ..
they exist for example: from new york to colorado, omicron theta to gamma (or reverse)

ì can`t imagine how it works and didn`t find anything in the files and forums ..

thankful for answers

Post Wed Oct 13, 2004 12:02 pm

no comment at all?

Post Wed Oct 13, 2004 12:32 pm

Doubt it, the location for random missions is chosen from only the vignette zones in the same system. As far as I know anyway

Post Wed Oct 13, 2004 4:01 pm

I had a randommission that takes you to another system, it had the waypoint going on the jumpgate, and i think it was between two Kusari systems. Not sure where you would define it though.....ill look out for anything that mentions it though

Post Wed Oct 13, 2004 5:04 pm

Knowing the game randomness about Random Missions (WHy the name huh?), I think that if you simply make no Vignette in a sys and Vignettes in the one right next, it may do it all by itself...

Just a though...

Post Wed Oct 13, 2004 6:32 pm

Look at the setup for Corsair missions in Omicron Gamma some of them carry over to Theta so the movement of systems is their

Post Thu Oct 14, 2004 6:39 am

well ..

Accushot those missions exist ..

Phoenix_IRA: thanks, let me know if you figure out anything ..

Friendly_Fire: not a noob, but there are vignettes in all of those systems .. also your thought makes no sense, knowing the game kinda

127.0.0.1: i have been checking all destroy vignettes in several systems .. i have checked a couple of mbases, and i have checked vignetteparams.ini .. but like i said i didn`t find anything suspicious ..


thought maybe it`s got something to do with the unique sys prefixes: Li, Ku, etc .. but i dropped that ..
it`s very interesting for me .. lot of people wanted new mission types, you could be able to arrange something when knowing that ..

it may be hardcoded anyways, dunno

thx

Edited by - RimShot on 10/14/2004 7:48:14 AM

Post Thu Oct 14, 2004 6:56 am

hmm, just a thought (guess)

what if the number of offered missions is set to a higher value than vignette zones exist in the system?

with some path-connections to nearby systems that have the same factions in the zones overlapping vignette zones and encoutners for them...

"could" be the reason why u get sometimes mission that are in nearby systems.
never saw a "two-jump-mission" so far, so maybe its limited to a single one.

it would be nice to figure this out.

---------------------------------
Infinity TC Mod Leading Developer

Post Thu Oct 14, 2004 7:48 am

thanks mate, i checked ..

[MVendor
num_offers = 8, 12 is the max in mbases


checked omicron theta, it has 4 vignette zones and num_offers = 2, 4

omicron gamma shows 11, at num_offers = 5, 7 for crete and 2, 4 for tripoli

hmm .. maybe it adds all offers from the bases of a system ..
colorado has 22, at max num_offers = 8, 12 +2, 4 +2, 4 +2, 4
would be 24 then

not sure about it tho .. my feeling says it`s gotta be something else .. new york for example has 62 vignettes and "only" 56 offers .. i know there are sometimes missions from new york to colorado on the job boards ..


but thx again for the idea Fjord

EDIT:

quote: with some path-connections to nearby systems that have the same factions in the zones overlapping vignette zones and encoutners for them...

*hmm, a zone placed at the jump on one side and the other you mean? these with matching settings ..

worth a closer look i`d say
*well, been looking around some and noticed no destroy vignettes on top of a jumpgate/hole ..

Edited by - RimShot on 10/14/2004 8:53:31 AM

Edited by - RimShot on 10/14/2004 1:21:32 PM

Post Thu Oct 14, 2004 12:42 pm

I've thought about this before and also couldn't find anything in the files to suggest any direct connection that allows these system jump missions to be handed out. My theory is that it's simply dependant on distance from the base to the zone (not including dockable solars that move your ship for you). Most likely as long as a defined path along trade lanes, jump holes, jump gates etc exist then the mission can be given.

One way to check this would be to remove all the mission eligible zones in a system like Galileo and then put one back way down in the bottom right corner. Then stick a couple next to the jump holes and gates in Shikoku and Kepler and try to take a mission at Leiden. See what they hand out. If the mission in Galileo is too far away then maybe you'll get a mission in Shikoku or Kepler. You can also check if lawful/unlawful groups have restrictions on handing out missions to other zones dependant on whether the player has to move through jumpholes or gates.

Edit = Also a player might need to "know" the map where the zone is located in his .fl

Edited by - kaegogi on 10/14/2004 1:44:10 PM

Post Fri Oct 15, 2004 7:04 am

kaegogi thanks

not sure if i understood all of what you said, but again i have to say it sounds too complicated ..

not that i`m lazy, i just don`t think that`s how they made it .. systems offering this kind of missions look just like the others ..

i guess it`s hardcoded ..
maybe tho has something to do with vignetteparams.ini -but i believe noone understands this file .. also it would be relating to factions then which i doubt to be true ..

Post Fri Nov 05, 2004 1:41 am

Sorry to dig this one up again, but I might have some valid information worth checking.

I have done missions in Alpha and Honshu which take you to other systems. The only thing that they have in common is that there are either trade routes or trade passages along the route the mission sends you to the hole or the gate. (Alpha = hole, Honshu = gate)

The other thing is that the missions appear to be on the top end of what is offered at the base.

I also have checked the vignette in the sending and receiving systems and cant find anything.

My only guess is that either it has something to do with the trade routes/access to the new system or it is indeed something "hardcoded" or whatever the phrase is.

Post Fri Nov 05, 2004 10:54 am

oh, good observation .. thx for telling mate

atm i am working on a system, so maybe i`ll try this soon
again thx -that idea makes me curious again

EDIT:
and i noticed kaegogi was thinking in the same direction but i didn`t get it last time .. ok have to check some pathes, it may be a mission_eligible path leading to system connection .. yea -very good, i have been totally focused on vignette zones ..

Edited by - RimShot on 11/5/2004 11:01:29 AM

Post Thu Dec 23, 2004 3:25 pm

I suppose it just works randomly. If there is a vignette in a neighboring system that fits within the mission specs (e.g. distance etc.), it sometimes creates the mission there. On IONCROSS TOtal War for example, you can see those fully custom missions lead you to another system now and then, and all of their missions or vignettes are self-made...

Return to Freelancer General Editing Forum