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Destructable stations??

The general place to discuss MOD''ing Freelancer!

Post Wed Oct 13, 2004 3:17 am

havent tested it yet, but the station will "regenerate" as tradelanes do for example and weapon platforms. it "could" be triggered again - maybe - dont know.
my goal was only to give a cool FX show and strip it off the guns, so this was ok for me.
hmm, i also couldnt test what happens if the station runs through this sequence, and a few secs after it someone wants to undock... i hope it doesnt crash anything...

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Infinity TC Mod Leading Developer

Post Wed Oct 13, 2004 7:22 am

well yea, its all triggered again, the fancy explosions, etc.. but the [impulse is not triggered again (when its the same base)

well i think the impulse fuse thing was only meant for ships or single use only per object...

Post Wed Oct 13, 2004 1:30 pm

I got it to work

But, the sequence can only run once because of the make invicible.

Also, the smoke aren'T staying long enough Is there a way to slow down regeneration?

Post Wed Oct 13, 2004 1:50 pm

what you could do is this:
skip the invincible part.
give the station more hitpoints and trigger the fuse a lot earlier - make sure that there is NO way to blast the base before it comes back "online" (give it like 10M safety hitpoints)

another way would be to measure how long it takes for the station to get back, then just increase the length of the fuse, and add an invncible = false fuse when the time's up.

Fjord

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Infinity TC Mod Leading Developer

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