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Question

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Post Sat Oct 09, 2004 7:47 pm

Question

I've removed all the tradelanes from FL for a mod I'm doing and am creating different engines that go faster so ppl can buy these to compensate for the lack of lanes. However, I was wondering if it would be possible to link a engines cruise into the powerplant so that as long as you are at cruise it sucks ur power like a vampire on amphetamines. Basically an engine that gives you one huge leap when its fired but reduces ur energy to nill quickly and u drop out. Is this possible or not?

Post Sat Oct 09, 2004 9:31 pm

i am not sure, i think it might of been done

Post Sun Oct 10, 2004 12:20 am

[Engine
nickname = ge_gf1_engine_01
ids_name = 263671
ids_info = 264671
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ci_fighter_start
character_loop_sound = engine_ci_fighter_loop
character_pitch_range = 10, 65
rumble_sound = rumble_ci_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

Just alter the highlighted line in the engine's entry in engine_equip.ini

Post Sun Oct 10, 2004 1:37 am

thing is.... i doesnt stop your cruise. it certainly drains your power, but when you're out of power it drains it when it restores, thus resulting in the effect that you keep on going. Now, if you were to set the power regernation rate to 0... dunno what would happen.

Post Sat Oct 16, 2004 8:28 am

Set the power cruise used to higher than the rate of regeneration for the engine and it effectively stopped it...just barely moved and was very ****y so oh well it'll do. Is it possible to have different engines have different cruise speeds? Maybe add like cruise_speed1 = (speed) in constants.ini and then put that on the specific engine u want?

Post Sat Oct 16, 2004 8:36 am

I doubt it. Cruise speed appears to be universal.

Post Sat Oct 16, 2004 11:11 am

The items in constants.ini (like CRUISING_SPEED) are linked directly to a .dll (common as memory serves, so changing this name will just prevent it working at all

+++ out of cheese error - redo from start +++

Xtreme Team Studios

Post Mon Oct 18, 2004 1:22 pm

Well since that idea gets beaten down..how about if another engine hardpoint is put onto a ship so it can hold 2 engines and have an engine without the normal force and drag but just the cruise aspect..would the cruise be multiplied since both engines have cruise? Gonna keep throwing ideas out until i find one that works .

Post Mon Oct 18, 2004 6:33 pm

@Illusion - no cruise multiplier i'm afraid... however if you give that second engime a speed of 1 (400 insetting i think) and press 'Z' ...wooooosssshhhh

+++ out of cheese error - redo from start +++

Xtreme Team Studios

Post Mon Oct 18, 2004 9:50 pm

yes it is possible for variable cruise speeds.

if you add 2 engines to a ship that are both set to go a max of 80 as standard then you will effectively go 160, which in turn doubles your cruise speed. in this case you would go 600 cruise.

all you have to do to get variable speeds for different types of ships is to make some new engines that go slower than the 80, EG: basic engiens goes 80, make one that goes 40, then 60, this will your ships top speed & cruise speed at the same ratio. DOn't ask me for a formula cause i aint got one, but easy to figure out, add an additional engine that has a max speed fo 40 will add another 150 to top cruiser speed. and soon and so forth.

then you would add teh new engine onto the ship in your goods.ini file the same way as the basic engines are. so the ship would have 2 engine lines not one.

Post Wed Oct 20, 2004 3:53 pm

Well I've given up on the different cruise speeds things so on to a different subject. Any idea how to make an armour upgrade or has this been covered somewhere in the tutorials?

Post Wed Oct 20, 2004 5:54 pm

Armor is an easy one - open up misc_equip.ini and add entries similar to the following (but adapted to your needs)

[Armor
nickname = ti_ar_01
ids_name = 464096
ids_info = 464097
hit_pts_scale = 1.2500000 << adjust this to the armor multiplier u want
volume = 0.000000
mass = 0
lootable = false

then open up your misc_good.ini and add the following, again changing entries to your preferences

[Good
nickname = ti_ar_01
equipment = ti_ar_01
category = equipment
price = 200000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_armor.3db
combinable = false
ids_name = 464096
ids_info = 464097
shop_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat

Then lastly,, add your shiny new armor to the base/bases of your choice in market_misc.ini

MarketGood = ti_ar_01, 1, -1, 10, 10, 0, 1

and that should just about be it - albiet the ids names and usual details

Post Wed Oct 20, 2004 5:58 pm

I'd like to just add -- Hobbes,, your concept there is quite plausable,, i may just have to play with that one myself..good stuff mate

Tho if there was a way,, it would be so much cooler if one could just purchase a higher class cruise drive add-on, a lil outta my depth atm tho

Edited by - [HoTaConQUesT on 10/20/2004 6:59:33 PM

Post Wed Oct 20, 2004 6:10 pm

I tried the 2 engine thing...u go twice normal speed so 160 instead of 80 but cruise doesn't multiply as was stated somewhere above. So no point trying that I'm afraid.

Thxs for the armour thing.

Edited by - Illusion on 10/20/2004 7:11:05 PM

Post Thu Oct 21, 2004 4:51 am

About the armor upgrades,

These have been in many mods early versions, and not in their later versions. The same goes for the mod my team and I are working on, the reason is, is that armor upgrades can cause the game to crash. If you have an armor upgrade equipped and your armor gets low, if you use a nanobot, many times the game will crash.

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