Engine-Kill drifting problem
But I have managed to satiate my thirst for FL by slipping in a few hours here and there
I tried a recently-released mod (ReBalance v3.5) which I worked on with MD for a long time this summer. However, he seems to have slipped in a little thing somewhere that is driving me absolutley INSANE : whenever you hit the Engine-kill key (say when you are going 550 m/s in Cruise), your ship just drfits to a complete stop (to 0 m/s) in about 3 seconds -- there is no realistic momentum or inertia in this, and it makes dogfighting unbelievably hard, frustrating, and retarded. It's so unrealistic and damned annoying that I am about to kick my comp
Could anyone tell me what file(s) that would allow for this type of thing? Would this change be in constants.ini, engine_equip.ini, or some other file?
Thanks so much; I just can't friggin play with this unrealistic and stupid movement-cap.
"Do you see the slightest evidence anywhere out there that man was the climax towards which creation had been straining from the beginning? That creation came to a screeching halt with the birth of man?"
- Ishmael
Edited by - Ro9ue on 10/10/2004 12:35:55 PM