concerning Fuses !
hi all, i have recently started experimenting with fuses -and well i need to know something ..
i have read the tutorial about fuses but it does not cover this ..
i want a fuse:
[make_invincible
turn_on = true
to stop the hull hit points at say: 1000
i do not know how it is possible .. definitely not by starting the fuse earlier cause what`s there to read for wrecks:
hit_pts = 3600
destructible = true
fuse = fuse_suprise_rh_fighter, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590
ok, the make_invincible starts at 3590 .. enough of a proof?
and why does fuse_suprise_rh_fighter start at 3601? it has only got 3600 ..
(it`s actually 2x destroy_group .. looking at the fuse_suprise_rh_fighter closely)
advices apprechiated
thx
i have read the tutorial about fuses but it does not cover this ..
i want a fuse:
[make_invincible
turn_on = true
to stop the hull hit points at say: 1000
i do not know how it is possible .. definitely not by starting the fuse earlier cause what`s there to read for wrecks:
hit_pts = 3600
destructible = true
fuse = fuse_suprise_rh_fighter, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590
ok, the make_invincible starts at 3590 .. enough of a proof?
and why does fuse_suprise_rh_fighter start at 3601? it has only got 3600 ..
(it`s actually 2x destroy_group .. looking at the fuse_suprise_rh_fighter closely)
advices apprechiated
thx