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Need a little help with the Slave I....

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Post Mon Oct 04, 2004 5:16 pm

Need a little help with the Slave I....

Hi all -

Pardon me if I'm posting in the wrong forum, but...

I just downloaded Boba Fett's Slave 1 and it's freaking cool.

Except for the fact that it goes at speed 159 (regular speed, not thrusters, etc.).

I read the tutorial on how to speed a ship up, but I need to slow this one down! I've looked in the file, and Slave 1 appears to be making use of the Titan engine. The trick is, the script for the ship doesn't modify the Titan engine at all.

I tried increasing the linear drag (nothing doing there) and I tried increasing the mass (nothing there either). What do I do?

I'd like to slow it down to the speed all the other ships go; the thing is uber enough as it is!

Thanks,

Micah

Post Mon Oct 04, 2004 5:38 pm

Here is the normal Titan engine found in data/equipment/engine equip file or copy and paste from Nic name down and swap the engine file to be back to a slower speed. Check the hull in the Goods folder to see if it has Two engines in it, Can't remember as I havn't flown slave 1 in a long time.


[Engine
nickname = ge_coe2_engine_01
ids_name = 263683
ids_info = 264683
volume = 0.000000
mass = 10
max_force = 48000 {Change what setting you have back to this one and it will be back to normal.
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start
character_loop_sound = engine_bw_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

Edited by - Finalday on 10/4/2004 6:41:07 PM

Post Mon Oct 04, 2004 5:42 pm

That's just the thing. The script for that ship doesn't change the Titan engine in any way as far as I can tell. Here it is:

<script>
<header name="Boba Fett's Slave 1">
<scriptversion>
1.0
</scriptversion>
<author>
Porsche
</author>
<description>
Slave 1
For sale at:
Freeport 9 (For those who are way out there!)
Planet Pittsburgh (For those near the New York System)

Slave 1 by Porsche
Star Wars Ship
for Freelancer
</description>
</header>
<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship
ids_name= 458782
ids_info= 458782
ids_info1= 458783
ids_info2= 458784
ids_info3= 458785
ship_class= 3
nickname= slave1
LODranges = 0, 999999
msg_id_prefix=gcs_refer_shiparch_Liblf
mission_property=can_use_berths
type=FIGHTER
mass=150.000000
hold_size=300
linear_drag=1
fuse=li_fighter_gas01, 0, -1
fuse=li_fighter_smoke01, 0, -1
fuse=intermed_damage_smallship02, 0, 400
fuse=intermed_damage_smallship03, 0, 200
max_bank_angle=35
camera_offset=11, 40
camera_angular_acceleration=0.05
camera_horizontal_turn_angle=23
camera_vertical_turn_up_angle=5
camera_vertical_turn_down_angle=30
camera_turn_look_ahead_slerp_amount=1
nanobot_limit=70
shield_battery_limit=70
hit_pts=15000
DA_archetype=ships\slave1\slave1.cmp
material_library=ships\slave1\slave1.mat
material_library=fx\envmapbasic.mat
envmap_material=envmapbasic
cockpit=cockpits\civilian\civilian_elite.ini
pilot_mesh=generic_pilot
explosion_arch=explosion_li_fighter
surface_hit_effects=0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects=150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects=300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque=24000, 24000, 58000
angular_drag=15000, 15000, 35000
rotation_inertia=2800, 2800, 1000
nudge_force=30000
strafe_force=20000
strafe_power_usage=2
bay_door_anim=Sc_open baydoor
bay_doors_open_snd=cargo_doors_open
bay_doors_close_snd=cargo_doors_close
HP_bay_surface=HpBayDoor01
HP_bay_external=HpBayDoor02
num_exhaust_nozzles=2
HP_tractor_source=HpTractor_Source
shield_link=l_elite_shield01, HpMount, HpShield01, HpShield02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_elite_shield_special_8, HpShield01, HpShield02
hp_type = hp_elite_shield_special_7, HpShield01, HpShield02
hp_type = hp_elite_shield_special_6, HpShield01, HpShield02
hp_type = hp_elite_shield_special_5, HpShield01, HpShield02
hp_type = hp_elite_shield_special_4, HpShield01, HpShield02
hp_type = hp_elite_shield_special_3, HpShield01, HpShield02
hp_type = hp_elite_shield_special_2, HpShield01, HpShield02
hp_type = hp_elite_shield_special_1, HpShield01, HpShield02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
</source>
</data>


<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
nickname = slave1
category = shiphull
ship = slave1
price = 100000
ids_name = 458782
item_icon = ships\slave1\slave1.3db

[Good
nickname = slave1_package
category = ship
hull = slave1
addon = co_elite_power01, internal, 1
addon = ge_s_scanner_01
addon = ge_s_tractor_01
addon = ge_bf_engine_01
addon = ge_bf_engine_01
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
</source>
</data>

<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Ew04_01_base
</section>
<dest>
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = slave1_package, 0, -1, 1, 1, 0, 1, 1
</source>
</data>

<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_02_base
</section>
<dest>
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = slave1_package, 0, -1, 1, 1, 0, 1, 1
</source>
</data>
</script>


What should I change?

Thanks,

Micah

Post Mon Oct 04, 2004 5:51 pm

Look at the engine file in engine. equip file. You do not have that posted. See what is lists as force It may use a modified speed. Check it and see.

Edit A coe engine is from a Centurion, not a titan.

2nd edit A co_elite engine is the same in force as the Titan, max_force = 48000

Either way, the number can be reduced down a little to slow it down, if thats what you want.


Edited by - Finalday on 10/4/2004 6:59:19 PM

Post Mon Oct 04, 2004 6:02 pm

Check this out; this is from the Slave 1 script:

[Good
nickname = slave1_package
category = ship
hull = slave1
addon = co_elite_power01, internal, 1
addon = ge_s_scanner_01
addon = ge_s_tractor_01
addon = ge_bf_engine_01
addon = ge_bf_engine_01
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
</source>
</data>

The co_elite_power01 thing is the power plant right?

ge_bf_engine is the engine right? It has two of them does it not?
Would that be why it goes twice as fast (159/160 rather than 80)?

Could I solve the problem by deleting one of the engine entries?

Thanks,

Micah

Dev

Post Mon Oct 04, 2004 6:03 pm

[Good
nickname = slave1_package
category = ship
hull = slave1
addon = co_elite_power01, internal, 1
addon = ge_s_scanner_01
addon = ge_s_tractor_01
addon = ge_bf_engine_01 <-----------
addon = ge_bf_engine_01 <-----------
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
</source>

First off, those are cavalier engines (not that it really matters), and second, there are two of them. Which is very odd, but that's how it is. Since both engines provide 48000 thrust and 599 linear drag, you'd think that the ship would still only go 80, but since it goes 160 I suppose the linear drag from one of the engines is ignored. Which is also very odd, but that's the only explanation I can come up with. Just remove one of the indicated lines and it should fly normally.

Post Mon Oct 04, 2004 6:04 pm

Hmmm...

We seem to have posted almost at the same time. I'll try that and get back to you.

Thanks,

Micah

Post Mon Oct 04, 2004 6:04 pm

Yes, it seemed that it would have to run two engines to get that speed. Delete one Addon : entry and yours and any other Slave one ships will be back to a slower speed.

Edited by - Finalday on 10/4/2004 7:05:53 PM

Post Mon Oct 04, 2004 6:15 pm

Problem solved! It was the dual entry on the engine thing!

I appreciate all the help.

Thanks,

Micah

Post Mon Oct 04, 2004 6:20 pm

Your Welcome.

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