Mon Oct 04, 2004 5:42 pm by mdutr0
That's just the thing. The script for that ship doesn't change the Titan engine in any way as far as I can tell. Here it is:
<script>
<header name="Boba Fett's Slave 1">
<scriptversion>
1.0
</scriptversion>
<author>
Porsche
</author>
<description>
Slave 1
For sale at:
Freeport 9 (For those who are way out there!)
Planet Pittsburgh (For those near the New York System)
Slave 1 by Porsche
Star Wars Ship
for Freelancer
</description>
</header>
<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship
ids_name= 458782
ids_info= 458782
ids_info1= 458783
ids_info2= 458784
ids_info3= 458785
ship_class= 3
nickname= slave1
LODranges = 0, 999999
msg_id_prefix=gcs_refer_shiparch_Liblf
mission_property=can_use_berths
type=FIGHTER
mass=150.000000
hold_size=300
linear_drag=1
fuse=li_fighter_gas01, 0, -1
fuse=li_fighter_smoke01, 0, -1
fuse=intermed_damage_smallship02, 0, 400
fuse=intermed_damage_smallship03, 0, 200
max_bank_angle=35
camera_offset=11, 40
camera_angular_acceleration=0.05
camera_horizontal_turn_angle=23
camera_vertical_turn_up_angle=5
camera_vertical_turn_down_angle=30
camera_turn_look_ahead_slerp_amount=1
nanobot_limit=70
shield_battery_limit=70
hit_pts=15000
DA_archetype=ships\slave1\slave1.cmp
material_library=ships\slave1\slave1.mat
material_library=fx\envmapbasic.mat
envmap_material=envmapbasic
cockpit=cockpits\civilian\civilian_elite.ini
pilot_mesh=generic_pilot
explosion_arch=explosion_li_fighter
surface_hit_effects=0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects=150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects=300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque=24000, 24000, 58000
angular_drag=15000, 15000, 35000
rotation_inertia=2800, 2800, 1000
nudge_force=30000
strafe_force=20000
strafe_power_usage=2
bay_door_anim=Sc_open baydoor
bay_doors_open_snd=cargo_doors_open
bay_doors_close_snd=cargo_doors_close
HP_bay_surface=HpBayDoor01
HP_bay_external=HpBayDoor02
num_exhaust_nozzles=2
HP_tractor_source=HpTractor_Source
shield_link=l_elite_shield01, HpMount, HpShield01, HpShield02
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
hp_type = hp_elite_shield_special_8, HpShield01, HpShield02
hp_type = hp_elite_shield_special_7, HpShield01, HpShield02
hp_type = hp_elite_shield_special_6, HpShield01, HpShield02
hp_type = hp_elite_shield_special_5, HpShield01, HpShield02
hp_type = hp_elite_shield_special_4, HpShield01, HpShield02
hp_type = hp_elite_shield_special_3, HpShield01, HpShield02
hp_type = hp_elite_shield_special_2, HpShield01, HpShield02
hp_type = hp_elite_shield_special_1, HpShield01, HpShield02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
</source>
</data>
<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
nickname = slave1
category = shiphull
ship = slave1
price = 100000
ids_name = 458782
item_icon = ships\slave1\slave1.3db
[Good
nickname = slave1_package
category = ship
hull = slave1
addon = co_elite_power01, internal, 1
addon = ge_s_scanner_01
addon = ge_s_tractor_01
addon = ge_bf_engine_01
addon = ge_bf_engine_01
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
</source>
</data>
<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Ew04_01_base
</section>
<dest>
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = slave1_package, 0, -1, 1, 1, 0, 1, 1
</source>
</data>
<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_02_base
</section>
<dest>
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = slave1_package, 0, -1, 1, 1, 0, 1, 1
</source>
</data>
</script>
What should I change?
Thanks,
Micah