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(Help) Custom Ship mods

The general place to discuss MOD''ing Freelancer!

Post Sun Sep 05, 2004 11:14 pm

(Help) Custom Ship mods

Ok.... Does anyone know of a Battleship, or any Large warship type ships that i can download. I looked through the section on this site, but i dont want anything wierd looking, or colours that make me think im on drugs, I jus want a nice looking warship. something like the Liberty warships, that kinda design. can anyone help me?

Post Mon Sep 06, 2004 4:53 am

The The TCS Vesuvius is a large one, though I recomend you mod its abilities a little as it is slow moving and very slow in the turns.

Post Mon Sep 06, 2004 1:23 pm

ah, thanks, ill try it out.

Post Mon Sep 06, 2004 2:11 pm

Your welcome.

In the shiparch, you can mod it to change the handeling of it. The below will make it a bit more handelable and if you mod the Mass down a bit, the speed part will increase.

steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000

Post Mon Sep 06, 2004 3:36 pm

AH, i jus got it working, it looks great. but i cant seem to use the trade lanes.... the ship jus goes halfway into them and stops, do you know whats wrong? I could just use the cruise speed 1200, or 3000 mod.... but then i dont think i could go to other systems....

Post Mon Sep 06, 2004 3:48 pm

Ok, now it seems i cant dock the ship at stations either.... I went to detroit munitions, and after i was cleared to moor at moor 3, it jus spun aorund the station and after a while the station repeated the docking trasmission

Post Mon Sep 06, 2004 4:18 pm

In fact when i found out i have another battleship mod that came witht he mod manager, and when i use that one the same thing happens.... execpt that it tries to dock instead of moor... so if anyone know how to fix that it would be nice too.

Post Mon Sep 06, 2004 4:18 pm

Check the shiparch for

mission_property = can_use_large_moors

You can try to change it to

mission_property = can_use_med_moors

But, the only hope for the trade lanes is the Ghost docking ring mod in FLMM, other wise, you just cruise to your destination as the ship is sooo big. Sorry.

Post Mon Sep 06, 2004 4:26 pm

ok, but im new and dont know how to do that :-(

Post Mon Sep 06, 2004 4:34 pm

Look in the programs/microsoft games/freelancer/data folder then find the ships/shiparch file and click to open with wordpad. Scroll all the way down as I believe it should be the last ship listed. Look through it till you find the entry.

All this presumes the files are decoded. If they are scrambled, deactivate the mod and download and install the SDK1.3 file then reactivate the mod. The data will then be decoded.

Sample of a ship file-

[Ship
ids_name= 523947
ids_info= 459864
ids_info1= 459865
ids_info2= 459866
ids_info3= 459867
ship_class= 3
nickname = Enterprise
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 999999
type = FIGHTER
DA_archetype = ships\Enterprise\Enterprise.cmp
material_library = ships\Enterprise\Enterprise.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\enterprise.ini
pilot_mesh = generic_pilot
nanobot_limit = 90
shield_battery_limit = 90
mass = 200.000000
linear_drag = 1.000000
hold_size = 500
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 350

Also look through the turturl forum for ideas, tools and the SDK file. They help to mod a lot of things.



Edited by - Finalday on 9/6/2004 5:40:27 PM

Post Mon Sep 06, 2004 5:12 pm

bah... still wont dock..... there has to be a way to fix it, or else nobody could use it..... anyone know how to fix it?

Post Mon Sep 06, 2004 5:43 pm

If you use the heavy moors, the planet/station has to have the same type of moor. And there are not many of those. I have flow the TCS once for the heck of it, but went back to smaller ships that I could mod to use Berths, ie land on a planet.

Post Mon Sep 06, 2004 6:00 pm

so basically the ship is useless? just something to screw around with for fun, not a ship that can acully be used?....

Post Mon Sep 06, 2004 6:03 pm

the evo guys will know, as they have it in their mod, you may need to put a
dockingsphere = jump entry, in.
i.e.
'dockingsphere = jump, HPdockmountA, 400', in the stations u want to dock to in solararch.ini. Pick an existing entry and replace it.
(This example allows u to dock from 400 metres from the station)

and change the shiparch entry from can_use_large_moors or whatever u have to can_use_jumps

what this does is jump you to the base, there will be no docking cinematics but it works

You may have trouble on the way out if the ship is too big, something to do with where the hpmount entry in the ship .cmp file is positioned
I dont know for sure but try that anyways.

search on the forum here and the tutorial forum for cap ship docking or large ship docking or mooring large ships etc. You will find what u need.


Bane

Post Mon Sep 06, 2004 6:40 pm

wow..... that all seems to make scence.... in fact, i was thinking to my self that it might work if i could somehow change the distance i must be to dock, and i can! so ill try it out, sounds liek it should work.

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