Invisible Tradelanes? Hmm, yes I wonder.
; Ballista
[Solar
nickname = ballista_01
DA_archetype = solar\dockable\tlr_lod.3db
envmap_material = envmapbasic
LODranges = 0, 1500, 2200, 3000, 13000
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring
solar_radius = 300
shape_name = NAV_tradelanering
shield_link = TLR_shield01, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
; End
The material libraries have been deleted in the effort to make the lane inivisble. However, the lane is as regular as an ordinary lane. Anyone have an explanation for this?