Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Hidden jumpholes

The general place to discuss MOD''ing Freelancer!

Kat

Post Fri Aug 20, 2004 11:50 am

Hidden jumpholes

Been make a mod but having a hard time making hidden jumpholes like the one from leeds to cambridge. It keep showing up on the map. HELP PLEASE.

Post Fri Aug 20, 2004 11:55 am

[Object
nickname = Br04_to_Br03_hole
ids_name = 260642
pos = -8340, 0, 63056
rotate = 0, -60, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Br03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 128
goto = Br03, Br03_to_Br04_hole, gate_tunnel_bretonia

The highlighted line is the one you need. Set its value to 128 and it won't show up.

Post Fri Aug 20, 2004 11:56 am

Okay, Darkstone was faster!

Hi Kat and welcome to lancersreactor!

Normally for making an object not showing up on the Navmap even if you visited it you only need to do one thing:
In the systems ini file (I don't know which "Br" Leeds is at this moment) you have to add the following line in the Jumphole block:

visit = 128

If you add this, the jumphole should not show up on the Navmap, even if you visit it.

I hope this helps!

Edited by - Black Eagle on 8/20/2004 12:57:06 PM

Kat

Post Fri Aug 20, 2004 7:40 pm

Thank you

Post Sat Aug 21, 2004 1:45 am

what are the value number mean.

Ive been wanting to know how i can start with the entire map visible on my nav map.



sincerly
AgentExeider

Post Mon Aug 30, 2004 2:33 pm

I dont think you can agent unless you can dock put a value like that under the sun
lol

Post Tue Aug 31, 2004 12:00 am

If you download the Ioncross Character Editor, you just need to make a save at the very beginning of the game. Then load it up in ICE and, in addition to being able to give yourself money, whatever ship/weapons you want, you can reveal the entire nav map.

Post Tue Aug 31, 2004 8:06 am

@agent:
to reveal from start you have to add a "visit = 1" to the important stuff you need .. in all the systems ini files ..
and also look at universe.ini, do the same there ..


greetz

Return to Freelancer General Editing Forum