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KnowledgeMap.ini

The general place to discuss MOD''ing Freelancer!

Post Wed Aug 11, 2004 11:15 am

KnowledgeMap.ini

have been looking at it ..

there`s 2 parts .. first has factions and zones i think, 2nd has all other stuff ..

i read you can set up objects and stuff so on a base there`s someone offering the info to it .. you can buy info and will appear on navmap ..

ok, how do i go here .. from the structure i find a system looking similar to factions in offerbribes.dll (numerical difference relation) for ZONES .. well so this i could try ..
but other objects like bases i only found that there`s the "thing" and then a copy same number but the actual system it`s in .. ok then there are a lot of duplicate entries .. different numbers but can`t see system ..

let me know if anyone knows


also other question:

if i get the zone entries of new systems to work, will they then show up in mission text?
(read: there`s so many rogues fighters we need you to fly to NEW_ZONE and ..)

did anyone ever get this to work?


thx in advance


EDIT: sorry for the poor english, but when it comes to explaining difficult things i get into trouble with my vocabulary lol

Edited by - RimShot on 8/11/2004 12:40:03 PM

Post Thu Aug 12, 2004 6:55 am

okay so it seems to be real hard ..

damn, looked so straight but then turned out to be hardcoded .. and i can put my mod to the recycle bin cause i need this ..

i thought if anyone could maybe try to make the gun classes besides the name of the gun disappear, that would even help cause it will do for my purposes ..

what i want again:
for example

Nomad Energy Blaster (Class 10) <---------------- this (Class 10) should be removed

you see this at weapons dealer or hit F7 in space


PLEASE HELP !!

Post Thu Aug 12, 2004 7:07 am

stupid me .. that was going to be for the other posting i made ..

sorry

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