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Excluding Damage

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Post Tue Aug 10, 2004 12:44 am

Excluding Damage

I am trying to make an exclusion zone run through a Nebula. The Nebula does damage of 5000. How do I stop the damage within the exclusion zone area? Its driving me nuts!
Below are the sections of files I have...

From the system ini:

[Zone
nickname = Zone_KESS_maw11_01
ids_name = 253833
pos = 37485, 0, 78599
rotate = 0, 28, 0
shape = ELLIPSOID
size = 33814, 60000, 42593
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 255.000000
ids_info = 0
visit = 1
damage = 5000
spacedust = radioactivedust_red
spacedust_maxparticles = 50
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
interference = 0.000000

[Zone
nickname = ZONE_KESS Vignette1_exclusion
pos = 22700 ,0 ,68207
rotate 0 ,0 ,0
shape = BOX
size = 200000 ,15000 ,15000
proprety_flags = 32768
visit = 128
sort = 99.500000


And from the Nebula .ini:

[Exclusion Zones
exclusion = ZONE_KESS Vignette1_exclusion
exclude_billboards = 1

I've tried adding all sorts to it, but to no avail. All help would be gratefully recieved


Edited by - Dragaan on 8/10/2004 1:58:53 AM

Post Tue Aug 10, 2004 2:06 pm

ROFL


damage = 5000


hmm maybe

Edited by - parabolix on 8/10/2004 3:07:11 PM

Post Tue Aug 10, 2004 7:33 pm

@parabolix: That's the actual nebula with the 5000 damage entry. His exclusion has no damage line. Does having a 5000 in a zone mean that it'll hit you even in an exclusion?

@Dragaan: I really don't know why but I'll take a swag. Just mind that this is probably completely off target.

First, property is spelt wrong in your exclusion [Zone} entry. Second, you have a space between KESS and Vignette.

These probably are not your problem though. Have you considered modeling your zone off of others that exclude damage and entering an edge fraction and a negligable damage = entry? Like this one from Ew02:

[zone
nickname = Zone_Ew02_01_exclusion
pos = 1741, 0, 927
shape = SPHERE
size = 500
property_flags = 98304
property_fog_color = 70.000000, 100.000000, 70.000000
edge_fraction = 0.100000 <----------------
damage = 0.100000 <-------------------
visit = 128
sort = 99

Only thing I can think of. Seems that you need to specify an exact damage amount in the exclusion (even if it's 0) because otherwise all you're excluding is the stuff floating around in your nebula.
Hope it helps.

Post Wed Aug 11, 2004 2:26 am

kaegogi , thank you for your reply. True, those typo's didnt help matters but they weren't the cause. I'd tried the damage thing, but that didnt work either. I think its maybe because the damage value is in the actual nebula ini but I cant work out how to counteract it.
Just to explain the reason for this, I am building a nebula with a safe passage through it and also a route to a base in the middle, hence the extremely large amount of damage. I'm tying to do it this way since the original version I built was made up of 18 individual nebula's (some hazardous and some just to cover the route through) and slowed the frame rate down. Maybe the only way around this is to create non-graphical but deadly areas and cover the entire area with just the one damage free nebula zone. Is this what the 'destroy' vignettes are?

Post Wed Aug 11, 2004 5:20 am

No the destroy vignettes are the zones used for random missions.

Post Wed Aug 11, 2004 11:13 am

@Dragaan

I've tried this too and didn't found a solution. it seems like the exclusion zone have no impact one the defined value damage = 5000. I tested it with a negative damage value, equal to zero, low postive value ... but nothing happend. I never found a negative damage value in an ini file or a hint that its possible. A workaround would be to define several zones (shape = BOX for example) and let one without any damage definition. Not a smart solution but should work.

if somebody find a way ... please let me know.

eisfuerst

Post Thu Aug 12, 2004 4:45 pm

try a line with

damage = -5000

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